Event-Linked Virtual Card Game Using Player Performance Data

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Solution Overview

Problem

Fantasy sports leagues require significant time commitment and early-season determinism, deterring participation and limiting opportunities for fans to win.

Innovation Solution

A virtual card game linked to player performance in events, where participants are randomly dealt virtual cards corresponding to players, with values calculated based on performance data, allowing for dynamic updates and equal opportunities to win.

Engineering Contradictions & Design Principles

VSEngineering Contradiction Analysis

1Ease of operation

If participants create virtual teams using virtual drafts and select players for each event, then the fantasy sports league provides team management and strategic depth, but the time commitment becomes significant and deters participation

Engineering Contradiction:
Improveease of participationVSAvoidtime commitment
Core Design Contradiction:
Ease of operationVSLoss of time

Solution Approach 1:

The patent extracts the team management and player selection functions from the core gaming experience, separating them into optional fantasy league components. This allows participants to engage with the sports betting game without requiring team creation and player selection, thereby reducing time commitment while preserving the core gambling entertainment value

Inventive Principle:
Principle #2Taking out (Extraction)

Solution Approach 2:

The system segments the gaming experience into distinct modules: fantasy league components (team management, player selection) and sports betting components (wagering on event outcomes). Participants can choose to engage with only the betting portion, eliminating the time-consuming fantasy management aspects while maintaining access to the core sports betting functionality

Inventive Principle:
Principle #1Segmentation

2Adaptability or versatility

If opportunities to win are determined early in the season based on team assembly and early results, then the fantasy league establishes initial competition structure, but participant interest is lost over time due to predetermined outcomes

Engineering Contradiction:
Improvedynamic winning opportunitiesVSAvoidsustained engagement
Core Design Contradiction:
Adaptability or versatilityVSDuration of action of moving object

Solution Approach 1:

The patent introduces dynamic elements through live in-game wagering opportunities that can be placed at any point during sporting events. Unlike fixed-season fantasy leagues where outcomes are determined early, this system continuously creates new winning opportunities throughout each game, allowing participants to engage dynamically with real-time performance and place bets based on current game states, thereby sustaining interest throughout the entire event duration

Inventive Principle:
Principle #15Dynamics

Solution Approach 2:

The system maintains continuous wagering opportunities throughout the sporting events rather than having discrete seasonal rounds. Participants can place bets continuously as games progress, with new betting opportunities arising throughout each event. This continuous action keeps participants engaged for the full duration of events rather than allowing interest to wane after early season outcomes are determined

Inventive Principle:
Principle #20Continuity of useful action

3Reliability

If fantasy sports leagues use real-world statistics of real athletes, then the game provides authentic sports connection and statistical depth, but the complexity and time investment increase significantly

Engineering Contradiction:
Improveauthenticity of sports connectionVSAvoidgame complexity
Core Design Contradiction:
ReliabilityVSDevice complexity

Solution Approach 1:

The patent extracts the statistical analysis and team management complexity from the core betting functionality. While real-world statistics remain available for informational purposes and odds calculation, participants are not required to deeply analyze or manage these statistics. The system handles statistical processing automatically to generate betting opportunities, separating the authenticity-providing statistical data from the complex management tasks that would deter participants

Inventive Principle:
Principle #2Taking out (Extraction)

Solution Approach 2:

The system automatically processes real-world statistics and player performance data to generate betting opportunities and calculate odds without requiring participant intervention. The platform self-manages the complexity of statistical analysis, team performance tracking, and odds computation, presenting participants with simplified betting interfaces that leverage authentic sports data without exposing users to the underlying complexity

Inventive Principle:
Principle #25Self-service

Data Source

PatentUS12443993B2Virtual card game linked to player performance in an event and methods and systems for providing the same
Publication Date: 2025.10.14 FANDEX
  • US12443993B2 patent drawing
  • US12443993B2 patent drawing
  • US12443993B2 patent drawing

AI summary

A virtual card game including a game server coupled to an events database with event data and a players database with player data; a plurality of game clients associated with game participants each coupled to the game server; wherein each game client transmits a pay-in amount to the game server; and the game server randomly deals a hand from a virtual card shoe having a plurality of virtual cards each corresponding to one or more players; receives player performance data corresponding to each of the players; calculates a card value for each virtual card based on the player performance data; calculates a virtual hand value for each game participant based on the card values; determines at least one winner based on the virtual hand value associated with each game participant; calculates a payout for each winner; and transmits the payout to the game client associated with each winner.