Event Management Apparatus for Interactive Game Deck Engagement
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Solution Overview
Problem
There is a demand for technology that increases user interest in events, and existing systems lack effective methods to engage participants.
Innovation Solution
An event management apparatus and system that connects user terminals to a server, allowing users to create decks from presented game media, register for events, and receive opponent information upon checking in at an event venue.
Engineering Contradictions & Design Principles
Engineering Contradiction Analysis
1Adaptability or versatility
If users are provided with basic event registration functionality, then event participation is enabled, but user interest and engagement remain insufficient
Solution Approach 1:
The patent combines multiple functions into the event management apparatus: presentation of game media, deck creation, event registration, check-in verification, and opponent information provision are integrated into a single system. This merging allows the system to enhance user interest through diverse interactive features while managing complexity through unified architecture.
Solution Approach 2:
The event management apparatus serves multiple purposes: it presents game media for selection, creates decks from selected media, registers users for events, verifies check-in at event venues, and provides opponent information. This multi-functionality increases user interest by providing comprehensive engagement features within a single system.
2Ease of operation
If opponent information is provided to users, then user engagement is enhanced, but information management complexity increases
Solution Approach 1:
The system provides feedback to users by presenting opponent information after check-in verification. This feedback mechanism enhances user engagement by allowing participants to prepare for upcoming matches by viewing opponent details, while the automated verification process manages information flow efficiently.
Solution Approach 2:
The system performs preliminary actions by verifying user check-in at the event venue before providing opponent information. This ensures that only registered and present users receive match details, streamlining information management while enhancing engagement for eligible users.
3Reliability
If check-in verification is implemented at event venue, then event participation is confirmed, but processing time increases
Solution Approach 1:
Users perform check-in verification in advance at the event venue using the event management apparatus. This preliminary action confirms participation before the event begins, ensuring reliable attendance records while allowing users to receive opponent information promptly after verification without delaying event proceedings.
Data Source
AI summary
An event management apparatus communicably connected to a user terminal comprises a presentation control unit, which presents first game media and events using second game media corresponding to the first game media, to the user terminal, a deck creation control unit which creates a deck made up of selected first game media, which are selected from the presented first game media, a registration control unit which registers user identification information of a user, the created deck, and event identification information of an event selected from the events to be associated with one another, wherein on condition that the user checks in at an event venue where a registered event is held, the presentation control unit presents opponent information which indicates information relating to an opponent of the user in a match game using corresponding second game media, which correspond to the created deck, to the user terminal.


