Event Management Architecture for Scalable Gaming Sub-Events

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Solution Overview

Problem

Current gaming event management systems are limited in their ability to handle complex arrangements and dependencies of sub-events, particularly in online electronic gaming tournaments, where managing interdependent events with varying types and scoring systems becomes cumbersome.

Innovation Solution

The Event Management Architecture (EMA) system, which employs a generic sub-event container and scheduling mechanism, allows for the creation of arbitrarily large cascading trees of interdependent events, enabling the management of any arrangement and number of sub-events with different rules and scoring schemes, and integrates with both integrated and standalone sub-event systems.

Engineering Contradictions & Design Principles

VSEngineering Contradiction Analysis

1Device complexity

If a simple single-elimination tournament format is used, then the complexity of managing the tournament is minimized, but the capability to handle complex arrangements and dependencies of sub-events is limited

Engineering Contradiction:
Improvetournament management complexityVSAvoidcapability to handle complex event arrangements
Core Design Contradiction:
Device complexityVSAdaptability or versatility

Solution Approach 1:

The patent segments a complex gaming event into multiple independent sub-events (e.g., qualifier events, semifinal events, final events). Each sub-event is managed as a separate entity with its own configuration, rules, and scoring system. This segmentation allows the system to handle complex tournament structures by breaking them down into manageable components that can be individually configured and then combined through dependency relationships.

Inventive Principle:
Principle #1Segmentation

Solution Approach 2:

The patent creates a universal event management system that can handle multiple types of gaming events and sub-events through a common framework. The system uses a standardized event object model that can represent different event types (single-elimination, double-elimination, round-robin, etc.) and scoring systems (individual scoring, team scoring, point-based) through a unified interface, enabling the system to manage diverse event arrangements without requiring separate management mechanisms for each type.

Inventive Principle:
Principle #6Universality (Multi-functionality)

2Adaptability or versatility

If multiple sub-events with varying scoring systems are implemented, then the variety of event formats is increased, but the complexity of managing disparate scoring systems increases

Engineering Contradiction:
Improvevariety of event formatsVSAvoidcomplexity of managing scoring systems
Core Design Contradiction:
Adaptability or versatilityVSDevice complexity

Solution Approach 1:

The patent introduces an intermediary scoring processing layer that sits between the diverse sub-events and the overall tournament management system. This intermediary layer standardizes score data from different sub-events by converting various scoring formats into a unified score representation. The system uses score conversion rules and normalization processes to transform disparate scoring systems (e.g., win/loss records, point totals, ranking systems) into a common format that can be aggregated and compared across all sub-events.

Inventive Principle:
Principle #24Intermediary (Mediator)

Solution Approach 2:

The patent employs parameter changes to adapt different scoring systems to a standardized format. The system dynamically adjusts scoring parameters such as score weightings, normalization factors, and aggregation methods based on the specific sub-event type and its scoring rules. By changing these parameters programmatically, the system can accommodate various event formats while maintaining a consistent overall scoring framework for the parent gaming event.

Inventive Principle:
Principle #35Parameter changes

3Productivity

If a standardized event management system is used, then the need for individual administration of events is minimized, but the ability to handle interdependent events with varying types becomes limited

Engineering Contradiction:
Improveefficiency of event administrationVSAvoidability to handle interdependent events
Core Design Contradiction:
ProductivityVSAdaptability or versatility

Solution Approach 1:

The patent implements a dynamic event management system where the tournament structure and sub-event arrangements can be dynamically configured and adjusted. The system allows event organizers to define dependency relationships between sub-events (e.g., qualifying events must be completed before semifinal events) and to dynamically modify the tournament bracket based on participant performance and eligibility. This dynamic configuration capability enables the standardized system to adapt to complex interdependent event structures while maintaining automated management efficiency.

Inventive Principle:
Principle #15Dynamics

Data Source

PatentUS8920232B2Gaming event management system
Publication Date: 2014.12.30 CBS INTERACTIVE INC
  • US8920232B2 patent drawing
  • US8920232B2 patent drawing
  • US8920232B2 patent drawing

AI summary

An event management architecture (EMA) for managing gaming events includes a plurality of sub-events associated with a gaming event. Each sub-event has at least one sub-event participant and provides a sub-event score to each sub-event participant according to a set of sub-event rules during a sub-event interval. A scheduling coordinator schedules, for each sub-event, the sub-event interval. A registration coordinator registers, for each sub-event, each participant. A scoring processor records, for each sub-event, the sub-event score for each participant, where the sub-event score is converted into a standard format. Each sub-event may be associated with a generic sub-event container, which takes advantage of the common characteristics or functionality requirements of the sub-events to facilitate the management of the sub-events. The EMA minimizes the need to administer the events individually, and can be scalably used to manage complex arrangements of interdependent sub-events of varying types.