Event Management Apparatus Virtual Real Media Integration
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Solution Overview
Problem
Existing event management systems do not adequately enhance user convenience for participants, particularly in terms of seamless integration of virtual and real game media, efficient deck creation, and flexible event registration.
Innovation Solution
An event management apparatus and system that includes a presentation control unit for presenting virtual and real game media, a deck creation control unit for creating decks from selected virtual game media, and a registration control unit for registering user and event information, allowing for enhanced user convenience and event management.
Engineering Contradictions & Design Principles
Engineering Contradiction Analysis
1Ease of operation
If users manually create and register decks for events, then event participation is possible, but user convenience and efficiency are reduced
Solution Approach 1:
The system creates virtual copies of real game media (cards, boards, etc.) that can be digitally manipulated and used for deck creation without handling physical items. Users can copy card images, metadata, and game rules into a digital environment where decks are automatically assembled and registered, eliminating manual paperwork and physical organization time
Solution Approach 2:
The patent replaces manual mechanical operations (physically gathering cards, writing down deck compositions, filling registration forms) with automated digital processes. The system automatically detects selected media, generates deck configurations, and completes event registration through electronic interfaces, substituting human manual labor with computerized automation
2Adaptability or versatility
If the system integrates virtual and real game media, then user convenience is improved, but system complexity increases
Solution Approach 1:
The system introduces a digital intermediary layer (virtual representations of game media) that bridges the physical and digital domains. This intermediary allows real game media to be scanned, recognized, and converted into virtual formats that can be manipulated digitally while maintaining linkage to their physical counterparts, enabling seamless integration without direct complex interaction between physical and digital systems
Solution Approach 2:
The patent creates a universal digital platform that can handle multiple types of game media (cards, boards, tokens, etc.) and multiple event formats through a single integrated system. The virtual representation framework is designed to accommodate diverse game components with unified data structures and processing logic, reducing the need for separate specialized systems for different media types
Data Source
AI summary
An event management apparatus, which is communicably connected to a user terminal comprises a presentation control unit for presenting a plurality of first game media and a plurality of events using second game media, which correspond to the first game media to the user terminal; a deck creation control unit capable of creating a deck based on some of the first game media selected from the presented first game media; a registration control unit capable of registering user identification information of a user, the created deck, event identification information of one event selected from among multiple events, wherein the first media is virtual game media, and the second media is a real game media.


