Event Object Interaction System for Audio Video Haptic Feedback

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Solution Overview

Problem

Current electronic devices lack an effective method to provide enriched and emotional user interactions with enhanced feedback, such as audio, video, and haptic effects, limiting their ability to engage users interactively.

Innovation Solution

A user interaction system that includes event elements, event objects, and effect objects, where user interactions trigger specific feedback effects, utilizing input devices like voice, touch, and motion sensors to output video, audio, and haptic responses, allowing for interactive and immersive experiences.

Engineering Contradictions & Design Principles

VSEngineering Contradiction Analysis

1Adaptability or versatility

If basic input mechanisms are used in electronic devices, then device simplicity is maintained, but user interaction richness and emotional engagement are limited

Engineering Contradiction:
Improveuser interaction richnessVSAvoidinteraction system complexity
Core Design Contradiction:
Adaptability or versatilityVSDevice complexity

Solution Approach 1:

The interaction system is segmented into distinct components: event elements (triggers), event objects (interactive elements), and effect objects (feedback mechanisms). This segmentation allows the system to handle complex interactions through modular, manageable units rather than a monolithic complex system.

Inventive Principle:
Principle #1Segmentation

Solution Approach 2:

The event element framework provides a universal structure that can handle multiple types of interactions (touch, voice, motion) and multiple feedback types (audio, video, haptic) through a single unified system architecture, reducing overall system complexity while increasing versatility.

Inventive Principle:
Principle #6Universality (Multi-functionality)

2Ease of operation

If multiple feedback effects (audio, video, haptic) are integrated, then user engagement is enhanced, but system complexity and energy consumption increase

Engineering Contradiction:
Improveuser engagementVSAvoidenergy consumption
Core Design Contradiction:
Ease of operationVSUse of energy by moving object

Solution Approach 1:

The system dynamically selects and activates only the necessary effect objects based on the specific user interaction and context. Not all effects are activated simultaneously or continuously, but rather dynamically adjusted according to the interaction requirements, optimizing energy consumption while maintaining engagement.

Inventive Principle:
Principle #15Dynamics

Solution Approach 2:

The system implements a feedback mechanism where effect objects provide responses to user interactions, creating an engaging loop. This feedback structure enhances user engagement by providing immediate, relevant responses without requiring constant high-energy operation of all output mechanisms.

Inventive Principle:
Principle #23Feedback

3Adaptability or versatility

If enriched event elements with audio, video, and haptic effects are implemented, then emotional user interface is improved, but device complexity increases

Engineering Contradiction:
Improveemotional interaction capabilityVSAvoidevent system structure
Core Design Contradiction:
Adaptability or versatilityVSDevice complexity

Solution Approach 1:

The event object serves as an intermediary between the simple user input and the complex multiple effects. It translates basic interactions into appropriate emotional feedback by selecting and coordinating the necessary effect objects, thereby enabling emotional UI without exposing the underlying complexity to the user.

Inventive Principle:
Principle #24Intermediary (Mediator)

Solution Approach 2:

The system changes parameters of existing components (event elements, event objects, effect objects) to create emotional interactions rather than adding fundamentally new complex structures. By adjusting parameters such as effect intensity, timing, and combination, emotional engagement is achieved with minimal structural complexity.

Inventive Principle:
Principle #35Parameter changes

Data Source

PatentUS8635545B2User interaction method and apparatus for electronic device
Publication Date: 2014.01.21 SAMSUNG ELECTRONICS CO LTD
  • US8635545B2 patent drawing
  • US8635545B2 patent drawing
  • US8635545B2 patent drawing

AI summary

An interaction method and apparatus for an electronic device is proposed for providing the user with interactive audio/video/haptic effects. An interaction method for an electronic device according to the present invention includes outputting an event object in response to an input action to an event element; detecting a user interaction to the event object; and outputting an effect object in response to the user interaction.