Event Pattern Guided Content Services for Wearables

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Solution Overview

Problem

Current systems for creating and delivering content for wearable devices and augmented/virtual reality applications face challenges in providing real-time, personalized, and efficient content services, especially in handling user-specific issues and dynamic environments, due to the complexity of manual content design and the limitations of pre-made tutorials and search-based solutions.

Innovation Solution

A method and system for event pattern-guided content services that automatically select and deliver content based on real-time sensor data, using a service entity to identify and match content creators with user behavior patterns, enabling dynamic content creation and consumption with minimal manual intervention, and rating content effectiveness for continuous improvement.

Engineering Contradictions & Design Principles

VSEngineering Contradiction Analysis

1Manufacturing precision

If manual content design and development processes are used, then content quality can be maintained, but the complexity and time required for content creation increases significantly

Engineering Contradiction:
Improvecontent qualityVSAvoidcontent creation complexity
Core Design Contradiction:
Manufacturing precisionVSDevice complexity

Solution Approach 1:

The system enables content to be automatically generated and delivered based on event patterns detected from sensor data. The service entity autonomously identifies content needs, selects appropriate content creators, and delivers content without manual intervention, allowing the system to serve itself in content creation and delivery.

Inventive Principle:
Principle #25Self-service

Solution Approach 2:

The system pre-identifies content creator candidates and their associated content based on event patterns before actual content delivery is needed. By maintaining a database of content creators and their content in advance, the system can quickly match and deliver appropriate content when events occur, reducing real-time complexity.

Inventive Principle:
Principle #10Preliminary action

2Ease of operation

If pre-made tutorials and search-based solutions are used, then content delivery can be simplified, but the ability to provide real-time personalized content decreases

Engineering Contradiction:
Improvecontent delivery simplicityVSAvoidpersonalization capability
Core Design Contradiction:
Ease of operationVSAdaptability or versatility

Solution Approach 1:

The system dynamically selects content and content creators based on real-time event patterns detected from sensor data. Instead of static pre-made tutorials, the system adapts content delivery to the specific context and needs of each user situation, enabling both simplicity through automation and personalization through real-time adaptation.

Inventive Principle:
Principle #15Dynamics

Solution Approach 2:

The system monitors user progress and content effectiveness, using this feedback to continuously improve content selection and delivery. By tracking whether delivered content achieves desired results, the system can refine its matching algorithms and provide increasingly personalized and effective content over time.

Inventive Principle:
Principle #23Feedback

3Productivity

If automated content selection based on sensor events is implemented, then real-time personalized content delivery is enabled, but the system complexity increases

Engineering Contradiction:
Improvecontent delivery speedVSAvoidsystem complexity
Core Design Contradiction:
ProductivityVSDevice complexity

Solution Approach 1:

The system segments the content delivery process into distinct functional modules: event pattern detection, content creator identification, content selection, and content delivery. Each module handles a specific aspect of the process, making the overall complex system manageable through modular design and allowing independent optimization of each component.

Inventive Principle:
Principle #1Segmentation

4Reliability

If continuous monitoring of user progress is performed, then content effectiveness can be improved, but the amount of data processing and system resources required increases

Engineering Contradiction:
Improvecontent effectivenessVSAvoiddata processing energy
Core Design Contradiction:
ReliabilityVSUse of energy by moving object

Solution Approach 1:

The system extracts only the essential progress indicators and effectiveness metrics needed to evaluate content delivery, rather than processing all available sensor data continuously. By focusing on key performance indicators relevant to content effectiveness, the system maintains high reliability while reducing overall data processing requirements and energy consumption.

Inventive Principle:
Principle #2Taking out (Extraction)

Data Source

PatentEP3216195B1Method and system for event pattern guided mobile content services
Publication Date: 2020.08.19 IOT HOLDINGS INC
  • EP3216195B1 patent drawingFigure 1A
  • EP3216195B1 patent drawingFigure 1B
  • EP3216195B1 patent drawingFigure 1C

AI summary

A method and system for event pattern (EP) guided content services are disclosed. A service entity may identify content creator candidates based on a pattern of events which correspond to sensor events received from a requesting entity, and the service entity may select a content creator among the content creator candidates based on a best match to the pattern of events. The service entity may transmit a request for content to the selected content creator, such that the request for content is automatically generated in response to the pattern of events. The service entity may deliver the content to the requesting entity and may monitor progress of the requesting entity based on a playback of the content by the requesting entity.