Event Space Virtual Item Segmentation

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Solution Overview

Problem

Existing secondary games in virtual environments do not provide players with the opportunity to receive advantages through purchases of virtual items and currency, missing a revenue generation potential.

Innovation Solution

Creating an event space associated with a primary virtual space where players can participate in secondary games with incentivized purchases of virtual currency and items, offering advantages and rewards that are unique to the event space and transferable to the primary space upon completion.

Engineering Contradictions & Design Principles

VSEngineering Contradiction Analysis

1Ease of operation

If players start secondary games with normalized characters having the same properties, then a level playing field is achieved allowing new and advanced players to interact equally, but the opportunity to generate revenue from players through purchases of virtual items and currency is lost

Engineering Contradiction:
Improvelevel playing fieldVSAvoidrevenue generation
Core Design Contradiction:
Ease of operationVSProductivity

Solution Approach 1:

The system segments the virtual game environment into distinct spaces: a primary virtual space where players develop characters with varying capabilities, and a secondary event space where characters are normalized. This segmentation allows the level playing field requirement to be met in the event space while preserving character progression benefits in the primary space, thereby enabling revenue generation through virtual item purchases in the event space without compromising fairness.

Inventive Principle:
Principle #1Segmentation

Solution Approach 2:

The patent applies local quality by implementing different character property rules in different virtual spaces. In the primary virtual space, characters retain their unique properties and capabilities developed through gameplay. In the secondary event space, characters are normalized to have the same properties. This localized application of different quality rules allows revenue generation through purchases in the event space while maintaining fairness, and preserves character differentiation in the primary space.

Inventive Principle:
Principle #3Local quality

2Productivity

If players are provided with advantages in the event space through purchases of virtual currency and items, then revenue generation opportunity is created, but the level playing field is compromised

Engineering Contradiction:
Improverevenue generationVSAvoidlevel playing field
Core Design Contradiction:
ProductivityVSEase of operation

Solution Approach 1:

The system creates separate virtual spaces with different rules: the primary space maintains character progression and differentiation, while the secondary event space implements character normalization. This segmentation allows players to purchase virtual items and currency that provide advantages specifically in the event space revenue-generating context, while the normalized character properties ensure all players start on equal footing in that space, thus resolving the contradiction between revenue generation and level playing field.

Inventive Principle:
Principle #1Segmentation

Solution Approach 2:

The patent changes the character property parameters differently depending on the virtual space context. In the primary space, character parameters reflect progression and investment. In the event space, character parameters are reset to normalized values. This parameter change allows the system to offer purchasable advantages in the event space (affecting other game elements rather than base character stats) while maintaining a level playing field through normalized character properties.

Inventive Principle:
Principle #35Parameter changes

3Ease of operation

If virtual items and currency from the primary virtual space are made available in the event space, then player convenience is improved, but the opportunity to incentivize purchases and generate revenue is reduced

Engineering Contradiction:
Improveitem availabilityVSAvoidpurchase incentive
Core Design Contradiction:
Ease of operationVSProductivity

Solution Approach 1:

The patent segments the virtual item ecosystems between primary and event spaces. Virtual items and currency obtained in the primary virtual space are not transferable to the event space. Instead, players must purchase event-specific virtual currency and items within the event space. This segmentation creates a fresh start experience in the event space that incentivizes new purchases while maintaining ease of access to items within each respective space.

Inventive Principle:
Principle #1Segmentation

Solution Approach 2:

The event space implements a copied but independent version of the virtual economy system. Rather than sharing the primary space's virtual items and currency, the event space has its own instance of virtual currency and items that can be purchased. This copying approach allows players to access familiar game mechanics and item types while necessitating new purchases, thereby generating revenue without reducing player convenience regarding item functionality within the event space context.

Inventive Principle:
Principle #26Copying

Data Source

PatentUS20240104595A1Method and system for providing an event space associated with a primary virtual space
Publication Date: 2024.03.28 KABAM INC
  • US20240104595A1 patent drawing
  • US20240104595A1 patent drawing
  • US20240104595A1 patent drawing

AI summary

An approach to facilitate providing an event space associated with a primary virtual space is provided. An event space is provided to users of a primary virtual space, wherein the event space comprises one or more event objectives. Users of the primary virtual space having primary user accounts have associated event space accounts indicating event user parameters, event game parameters, and event inventory information for the first user. The user may be provided with event virtual items for purchase wherein the event virtual items are used in the event space during the event period. In response to a determination of the progress of the user associated with one or more event objectives an event award is determined for distribution to the user, wherein the event award may be used within the primary virtual space.