Event Stream Processor for Virtual Advertising Analysis

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Solution Overview

Problem

Analyzing advertising effectiveness in virtual environments is challenging due to high costs, time-consuming data collection, and difficulty in determining what data to collect and when, especially in resource-intensive settings like virtual living spaces and games.

Innovation Solution

A system and method that includes an asset repository, an interface for smart objects, an event stream processor to analyze user interactions, and a bind engine to find correlations between user behavior and traits, providing metrics and analytics to determine advertising effectiveness.

Engineering Contradictions & Design Principles

VSEngineering Contradiction Analysis

1Measurement precision

If comprehensive data collection is conducted to analyze advertising effectiveness, then measurement precision is improved, but loss of time and loss of energy increase

Engineering Contradiction:
Improveadvertising effectiveness analysisVSAvoiddata collection time
Core Design Contradiction:
Measurement precisionVSLoss of time

Solution Approach 1:

The system pre-defines specific event combinations and behavioral patterns that indicate advertising effectiveness before data collection begins. By establishing these criteria in advance, the system can efficiently filter and analyze only relevant user interactions, avoiding comprehensive data collection of all user activities while still achieving precise measurement of advertising impact.

Inventive Principle:
Principle #10Preliminary action

Solution Approach 2:

The system extracts and isolates specific user interaction events and behavioral patterns that are directly related to advertising effectiveness from the broader stream of user activities. By focusing only on these extracted relevant events rather than analyzing all user data, the system achieves precise measurement while significantly reducing data collection time and computational resources.

Inventive Principle:
Principle #2Taking out (Extraction)

2Measurement precision

If comprehensive data collection is conducted to analyze advertising effectiveness, then measurement precision is improved, but use of energy increases

Engineering Contradiction:
Improveadvertising effectiveness analysisVSAvoiddata processing energy
Core Design Contradiction:
Measurement precisionVSUse of energy by moving object

Solution Approach 1:

The system extracts and processes only the specific user interaction events and behavioral patterns that are relevant to advertising effectiveness, rather than processing all user data. This selective extraction approach maintains measurement precision by focusing on key indicators while significantly reducing the computational energy required for data processing.

Inventive Principle:
Principle #2Taking out (Extraction)

Solution Approach 2:

The system implements partial action by analyzing only the necessary subset of user interactions that provide sufficient information for advertising effectiveness measurement. By avoiding excessive data collection and processing beyond what is needed for the analysis, the system reduces energy consumption while maintaining adequate measurement precision.

Inventive Principle:
Principle #16Partial or excessive action

3Measurement precision

If detailed user interaction tracking is implemented, then measurement precision is improved, but device complexity increases

Engineering Contradiction:
Improveuser behavior analysisVSAvoiddata collection system
Core Design Contradiction:
Measurement precisionVSDevice complexity

Solution Approach 1:

The system segments user interactions into distinct event types and categorizes them based on their relevance to advertising effectiveness. By dividing the complex data collection task into manageable segments with specific tracking rules, the system achieves detailed measurement precision while keeping the overall system complexity manageable through modular event handling.

Inventive Principle:
Principle #1Segmentation

Solution Approach 2:

The system pre-defines event combinations and behavioral patterns before implementation, establishing clear criteria for what user interactions should be tracked and how they should be analyzed. This preliminary setup reduces device complexity by providing a structured framework that guides data collection and analysis, avoiding the need for complex real-time decision-making about what to measure.

Inventive Principle:
Principle #10Preliminary action

4Measurement precision

If extensive data analysis is performed to identify behavioral patterns, then measurement precision is improved, but productivity decreases

Engineering Contradiction:
Improveadvertising effectiveness metricsVSAvoidanalysis speed
Core Design Contradiction:
Measurement precisionVSProductivity

Solution Approach 1:

The system pre-establishes the specific behavioral patterns and event combinations that indicate advertising effectiveness before data collection begins. By having these analytical frameworks ready in advance, the system can quickly match observed user interactions against predefined patterns, achieving precise measurement without requiring extensive real-time analysis that would reduce productivity.

Inventive Principle:
Principle #10Preliminary action

Solution Approach 2:

The system implements feedback mechanisms that allow it to learn from analyzed data and refine its pattern recognition over time. This enables the system to improve measurement precision through iterative analysis while maintaining productivity, as the feedback loop allows the system to become more efficient at identifying relevant patterns without requiring increasingly complex analysis for each new dataset.

Inventive Principle:
Principle #23Feedback

Data Source

PatentUS10600072B2System and method for qualifying events based on behavioral patterns and traits in digital environments
Publication Date: 2020.03.24 TRIVVER INC
  • US10600072B2 patent drawing
  • US10600072B2 patent drawing
  • US10600072B2 patent drawing

AI summary

A device that analyzes advertising effectiveness can include an asset repository that stores a plurality of smart objects, an entertainment interface that accepts one or more smart objects from the plurality of smart objects, an event stream processor that receives information from the one or more smart objects and provides metrics based on the information from the one or more smart objects, and a BIND engine that receives information from the one or more smart objects and one or more databases and provides decisions and metrics based on the information from the one or more smart objects and one or more databases.