Everyday Device Immersive Interaction Control System

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Solution Overview

Problem

Current technologies fail to fully immerse consumers in content by not interacting with everyday devices, leading to a lack of psychological immersion due to the use of specialized equipment and environments that do not integrate with personal spaces.

Innovation Solution

A system that processes content to determine immersive interaction events, generates control signals, and transmits them via protocols to everyday devices, allowing these devices to interact with the content and create a symbiotic relationship, thereby immersing users in the experience.

Engineering Contradictions & Design Principles

VSEngineering Contradiction Analysis

1Reliability

If specialized equipment and environments are used to present content, then the realism and immersion of content experience is improved, but the device complexity and requirement for specialized equipment increases

Engineering Contradiction:
Improvecontent experience realismVSAvoidspecialized equipment requirement
Core Design Contradiction:
ReliabilityVSDevice complexity

Solution Approach 1:

The patent enables everyday devices to serve multiple functions by allowing them to present content and provide immersive interactions simultaneously. The system makes common devices universal by integrating content presentation capabilities with existing device functions, eliminating the need for specialized equipment while maintaining immersion quality

Inventive Principle:
Principle #6Universality (Multi-functionality)

Solution Approach 2:

The patent creates virtual copies of real-world devices within content that interact with physical everyday devices. This copying approach allows content to simulate real device interactions without requiring physical replicas or specialized equipment, achieving realism through virtual representation paired with actual device integration

Inventive Principle:
Principle #26Copying

2Reliability

If specialized equipment is used to interact with content, then the immersion experience is improved, but the ease of operation and accessibility decreases

Engineering Contradiction:
Improveimmersion experienceVSAvoidaccessibility
Core Design Contradiction:
ReliabilityVSEase of operation

Solution Approach 1:

The patent makes immersion experiences universally accessible by enabling everyday devices that users already possess to provide interactive content experiences. By making common devices multi-functional, the system eliminates barriers to access while maintaining high immersion quality through integration with familiar devices

Inventive Principle:
Principle #6Universality (Multi-functionality)

Solution Approach 2:

The system allows everyday devices to self-serve by directly interacting with content without requiring specialized equipment. The devices autonomously provide immersive interactions based on content requirements, eliminating the need for users to acquire or operate specialized equipment while maintaining accessibility

Inventive Principle:
Principle #25Self-service

3Adaptability or versatility

If content interacts with everyday devices, then the psychological immersion and personalization is improved, but the device complexity and integration requirements increase

Engineering Contradiction:
ImprovepersonalizationVSAvoidintegration requirements
Core Design Contradiction:
Adaptability or versatilityVSDevice complexity

Solution Approach 1:

The patent implements dynamic integration where the system adapts to the specific capabilities and characteristics of each everyday device. The integration requirements are managed dynamically by allowing devices to interact based on their existing functions, with the system adapting content delivery to match device capabilities rather than requiring fixed complex integration architectures

Inventive Principle:
Principle #15Dynamics

Solution Approach 2:

The system manages integration complexity by changing parameters of content delivery based on device characteristics. Rather than requiring uniform complex integration, the system adjusts interaction parameters to match each everyday device's capabilities, enabling personalization while keeping integration requirements manageable through parameter adaptation

Inventive Principle:
Principle #35Parameter changes

Data Source

PatentEP2847961B1Method and apparatus for providing immersive interaction via everyday devices
Publication Date: 2021.10.06 NOKIA TECHNOLOGIES OY
  • EP2847961B1 patent drawingFigure 1
  • EP2847961B1 patent drawingFigure 2
  • EP2847961B1 patent drawingFigure 3

AI summary

An approach is provided for providing immersive interaction via everyday devices based on one or more immersive interaction events. An immersion service processes content presented at a device to determine one or more immersive interaction events. The immersion service further determines (a) one or more control signals for controlling the device, one or more other devices, or a combination thereof to cause, at least in part, the one or more immersive interaction events; (b) one or more protocols for transmitting the one or more control signals; or (c) a combination thereof. The immersion service also causes, at least in part, a transmission of the one or more control signals to the device, the one or more other devices, or a combination thereof.