Real-Time Electronic Warfare Simulation Sub-Frame Sampling

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Solution Overview

Problem

Current systems struggle to simulate precise encounters between high-speed objects, such as aircraft and missiles, within the narrow intervals between frames, leading to errors in determining whether they cross within the operable range of a proximity fuse.

Innovation Solution

A system and method that divide the interval between frames into sub-intervals and sample locations of the aircraft and missile to determine if they encounter each other within the proximity fuse's range, using a proximity fuse control unit to process the missile's explosion when the relative distance is within the explosible distance.

Engineering Contradictions & Design Principles

VSEngineering Contradiction Analysis

1Productivity

If frame-based simulation is used for real-time visualization, then processing speed is improved and real-time display is achieved, but measurement precision of object encounters deteriorates when objects move at very high speeds

Engineering Contradiction:
Improveprocessing speedVSAvoidencounter detection precision
Core Design Contradiction:
ProductivityVSMeasurement precision

Solution Approach 1:

The patent divides the simulation process into two distinct segments: frame-based simulation for general real-time visualization and sub-frame sampling for precise encounter detection. The interval between frames is segmented into multiple sub-intervals during which high-speed objects are sampled at finer time steps to detect encounters that would otherwise be missed due to the coarse frame rate.

Inventive Principle:
Principle #1Segmentation

2Productivity

If the frame interval is widened to reduce processing load, then productivity is improved, but the ability to detect encounters between high-speed objects deteriorates

Engineering Contradiction:
Improveprocessing efficiencyVSAvoidencounter simulation reliability
Core Design Contradiction:
ProductivityVSReliability

Solution Approach 1:

The patent implements dynamic sampling where the sampling interval is adjusted based on object speed and proximity. When objects are moving at high speeds and are within a certain distance threshold, the system automatically increases sampling frequency within the frame interval. This dynamic adjustment ensures reliable encounter detection for critical high-speed scenarios while maintaining efficient processing for normal conditions.

Inventive Principle:
Principle #15Dynamics

Data Source

PatentUS9881513B2System and method for simulating real-time visualizable electronic warfare
Publication Date: 2018.01.30 AGENCY FOR DEFENSE DEV
  • US9881513B2 patent drawing
  • US9881513B2 patent drawing
  • US9881513B2 patent drawing

AI summary

Disclosed herein is a system and method for simulating real-time visualizable electronic warfare. The system includes a location calculation unit for calculating location coordinates of the aircraft and the missile for each frame according to a display frame rate, a display unit for visualizing, for each frame, movement of the aircraft and the missile depending on the location coordinates thereof, a precise tracking unit for, when a relative distance between the aircraft and the missile is less than a dangerous distance, dividing an interval between a current frame and a subsequent frame into sub-intervals based on the display frame rate, and sampling locations of the aircraft and the missile, and a proximity fuse control unit for processing the missile to explode when a relative distance between sampled locations of the aircraft and the missile, is less than or equal to a maximum explosible distance of a proximity fuse of the missile.