Game Element Provision Control for Engagement Without Oversaturation

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Solution Overview

Problem

Existing game systems struggle to maintain player interest by providing diverse and engaging game elements through effective trading mechanisms.

Innovation Solution

A program and device that control the provision of game elements based on different exchangeable amounts, limiting the number of times a game element can be obtained based on a second provided amount to less than a first, allowing selective presentation and granting, enhancing player engagement.

Engineering Contradictions & Design Principles

VSEngineering Contradiction Analysis

1Productivity

If game elements are provided frequently to maintain player interest, then player engagement is improved, but game element oversaturation occurs reducing enjoyment

Engineering Contradiction:
Improvenumber of times game element is providedVSAvoidplayer saturation and reduced enjoyment
Core Design Contradiction:
ProductivityVSObject-affected harmful factors

Solution Approach 1:

The patent applies parameter changes by introducing different provision amounts (first provided amount and second provided amount) with different frequencies. The first provided amount is available more times while the second provided amount is available fewer times, creating variability in provision parameters to prevent player saturation and maintain engagement

Inventive Principle:
Principle #35Parameter changes

2Adaptability or versatility

If multiple types of game elements are provided to increase variety, then player interest is maintained, but system complexity increases

Engineering Contradiction:
Improvediversity of game elementsVSAvoidprovision control mechanism
Core Design Contradiction:
Adaptability or versatilityVSDevice complexity

Solution Approach 1:

The patent segments the provision control mechanism into distinct components: a presentation control unit that selects which game elements to display, and a grant control unit that manages the actual provision. This segmentation allows complex element diversity to be managed through structured control logic rather than monolithic complexity

Inventive Principle:
Principle #1Segmentation

3Ease of operation

If game elements are made freely available to increase accessibility, then ease of operation is improved, but player interest diminishes due to lack of scarcity

Engineering Contradiction:
Improveaccessibility of game elementsVSAvoidnumber of times game element is provided
Core Design Contradiction:
Ease of operationVSProductivity

Solution Approach 1:

The patent implements dynamics by making the availability of game elements time-variable and condition-based. The first provided amount can be obtained multiple times while the second provided amount is limited to fewer times, creating dynamic access patterns that balance accessibility with scarcity to maintain player interest

Inventive Principle:
Principle #15Dynamics

Data Source

PatentEP4603162A1Program, provision management device, and gaming device
Publication Date: 2025.08.20 BANDAI CO LTD
  • EP4603162A1 patent drawingFigure 1~2
  • EP4603162A1 patent drawingFigure 3
  • EP4603162A1 patent drawingFigure 4

AI summary

There is provided a program causing a computer to function as a provision control unit configured to provide a game element used for trading in a game based on one of a first provided amount and a second provided amount which are exchangeable with a predetermined price. The provision control unit is configured to perform control so that a number of times for which the game element is providable based on the second provided amount is smaller than a number of times for which the game element is providable based on the first provided amount.