Game Element Provision Control for Engagement Without Oversaturation
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Solution Overview
Problem
Existing game systems struggle to maintain player interest by providing diverse and engaging game elements through effective trading mechanisms.
Innovation Solution
A program and device that control the provision of game elements based on different exchangeable amounts, limiting the number of times a game element can be obtained based on a second provided amount to less than a first, allowing selective presentation and granting, enhancing player engagement.
Engineering Contradictions & Design Principles
Engineering Contradiction Analysis
1Productivity
If game elements are provided frequently to maintain player interest, then player engagement is improved, but game element oversaturation occurs reducing enjoyment
Solution Approach 1:
The patent applies parameter changes by introducing different provision amounts (first provided amount and second provided amount) with different frequencies. The first provided amount is available more times while the second provided amount is available fewer times, creating variability in provision parameters to prevent player saturation and maintain engagement
2Adaptability or versatility
If multiple types of game elements are provided to increase variety, then player interest is maintained, but system complexity increases
Solution Approach 1:
The patent segments the provision control mechanism into distinct components: a presentation control unit that selects which game elements to display, and a grant control unit that manages the actual provision. This segmentation allows complex element diversity to be managed through structured control logic rather than monolithic complexity
3Ease of operation
If game elements are made freely available to increase accessibility, then ease of operation is improved, but player interest diminishes due to lack of scarcity
Solution Approach 1:
The patent implements dynamics by making the availability of game elements time-variable and condition-based. The first provided amount can be obtained multiple times while the second provided amount is limited to fewer times, creating dynamic access patterns that balance accessibility with scarcity to maintain player interest
Data Source
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AI summary
There is provided a program causing a computer to function as a provision control unit configured to provide a game element used for trading in a game based on one of a first provided amount and a second provided amount which are exchangeable with a predetermined price. The provision control unit is configured to perform control so that a number of times for which the game element is providable based on the second provided amount is smaller than a number of times for which the game element is providable based on the first provided amount.