Exercise Device Terrain Simulation via Video and Control Signals
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Solution Overview
Problem
Users of exercise devices face motivation challenges due to repetitive routines, lack of mental stimulation, and insufficient visual variety, leading to reduced exercise intensity and benefit.
Innovation Solution
A system that creates and distributes exercise programs simulating real-world terrain by associating video data with location and environmental data, adjusting exercise device parameters to mimic real-world routes, and providing supplementary visual data like icons and environmental conditions.
Engineering Contradictions & Design Principles
Engineering Contradiction Analysis
1Reliability
If a user performs repetitive exercise routines on a stationary exercise device, then the user can maintain consistent physical training, but the user experiences reduced motivation due to lack of mental stimulation and visual variety
Solution Approach 1:
The patent creates a virtual copy of real-world terrain and environments through video displays showing routes, landscapes, and simulated conditions. This allows users to experience visual variety and mental stimulation equivalent to outdoor exercise while maintaining the controlled, consistent training environment of indoor exercise devices.
Solution Approach 2:
The patent adds a virtual visual dimension to the physical exercise experience by displaying video content that simulates real-world routes and environments. This supplementary dimension provides mental stimulation and visual variety without interfering with the consistent physical training routine.
2Adaptability or versatility
If the user's level of exertion is varied during the exercise routine to provide diversity, then some variety is introduced, but this is often insufficient to maintain ongoing user motivation
Solution Approach 1:
The patent varies multiple parameters simultaneously including visual scenery, terrain type, environmental conditions, and simulated location. This multi-parameter approach provides comprehensive variety that goes beyond simple exertion variation, creating immersive virtual environments that continuously engage user interest.
Solution Approach 2:
The patent creates dynamically changing virtual environments that adapt during the exercise routine, with continuously varying video content showing different portions of routes, changing landscapes, and evolving environmental conditions. This dynamic visual stimulation maintains user engagement throughout the exercise session.
3Adaptability or versatility
If users listen to music and/or watch television to relieve boredom during exercise, then mental stimulation is provided, but the user's exercise intensity often suffers which reduces the benefit of the exercise routine
Solution Approach 1:
The patent merges the visual stimulation function with the exercise guidance function into a single integrated system. The video display provides both entertainment/mental stimulation and exercise instruction simultaneously, eliminating the need for separate music or television and allowing users to maintain focus on their workout while still receiving visual engagement.
Data Source
AI summary
A system may include a receiving module and a conversion module. The receiving module may be for receiving location data associating video data depicting a real-world route with topographical location of the real-world route. The conversion module may be for creating an exercise program. The exercise program could include control signals representing changes to be made to one or more operating parameters of an exercise device as the video data depicting the real-world route is displayed to a user of the exercise device. The control signals may be based at least in part on the location data. The changes to the one or more operating parameters may correspond at least in part to one or more aspects of the real-world route.


