Exercise Game System With Alternative Input Mechanism
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Solution Overview
Problem
In games that progress based on user movement and exercise, some users may find it difficult to advance the game, indicating a need for improved support mechanisms to facilitate gameplay without requiring actual exercise.
Innovation Solution
An information processing system that includes sensors and a processor to store user information and execute exercise events, allowing the game to progress based on sensor data, operation data, or user input, even if the user does not perform the specified exercise, by enabling exercise classification, body part information, and exercise selection.
Engineering Contradictions & Design Principles
Engineering Contradiction Analysis
1Reliability
If the game requires users to perform specific exercises to progress, then the exercise effectiveness is improved, but the ease of operation deteriorates for users who cannot perform the exercises
Solution Approach 1:
The system changes the evaluation parameters from requiring specific exercise performance to accepting alternative inputs (operation section inputs, different exercise types). When sensor data is not acquired or does not satisfy conditions, the system allows progression through alternative parameters such as button presses or classification-based exercises, maintaining game progress while accommodating user limitations.
Solution Approach 2:
The exercise verification process is segmented into multiple pathways: sensor-based exercise verification, operation section-based verification, and classification-based verification. This segmentation allows the system to switch between different verification methods depending on user capability, ensuring that at least one pathway is always accessible to the user.
2Measurement precision
If the game requires accurate sensor data verification to progress, then the measurement precision is improved, but the device complexity increases
Solution Approach 1:
The operation section serves as an intermediary between the user and the game progression system. Instead of directly requiring complex sensor verification, the system provides an intermediate input method where users can press buttons or perform simple operations to trigger exercise events, bypassing the need for complex sensor data acquisition and verification while still maintaining game progress.
Solution Approach 2:
The system creates alternative copies of the exercise verification process. Instead of relying solely on sensor data copies, it creates virtual exercise events that can be triggered by operation section inputs or classification information, providing duplicate verification pathways that reduce dependency on complex sensor systems.
3Adaptability or versatility
If the game provides multiple exercise options and settings, then the adaptability is improved, but the device complexity increases
Solution Approach 1:
The operation section is designed with multi-functionality to handle multiple input types (button presses, directional inputs, combination inputs) that can all trigger exercise events. This universal input mechanism reduces the need for separate configuration systems for different exercise types, as the same operation section handles diverse exercise triggering and verification needs.
Solution Approach 2:
The system performs preliminary classification of exercises into categories (cardiovascular, strength, flexibility) and stores this classification information in advance. When determining whether to allow game progression without specific exercise performance, the system refers to pre-stored classification data rather than requiring real-time analysis of exercise details, reducing computational complexity while maintaining adaptability.
Data Source
AI summary
An example of an information processing system sequentially executes a plurality of exercise events, and a user executes exercises corresponding to the exercise events, thereby causing a game to progress. The user sets in advance an exercise that the user wishes to avoid. When an exercise corresponding to an exercise event is the exercise set in advance by the user, a button operation is performed instead of the exercise, thereby causing the game to progress.


