Exercise Game System With Alternative Input Mechanism

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Solution Overview

Problem

In games that progress based on user movement and exercise, some users may find it difficult to advance the game, indicating a need for improved support mechanisms to facilitate gameplay without requiring actual exercise.

Innovation Solution

An information processing system that includes sensors and a processor to store user information and execute exercise events, allowing the game to progress based on sensor data, operation data, or user input, even if the user does not perform the specified exercise, by enabling exercise classification, body part information, and exercise selection.

Engineering Contradictions & Design Principles

VSEngineering Contradiction Analysis

1Reliability

If the game requires users to perform specific exercises to progress, then the exercise effectiveness is improved, but the ease of operation deteriorates for users who cannot perform the exercises

Engineering Contradiction:
Improveexercise effectivenessVSAvoidgame operability
Core Design Contradiction:
ReliabilityVSEase of operation

Solution Approach 1:

The system changes the evaluation parameters from requiring specific exercise performance to accepting alternative inputs (operation section inputs, different exercise types). When sensor data is not acquired or does not satisfy conditions, the system allows progression through alternative parameters such as button presses or classification-based exercises, maintaining game progress while accommodating user limitations.

Inventive Principle:
Principle #35Parameter changes

Solution Approach 2:

The exercise verification process is segmented into multiple pathways: sensor-based exercise verification, operation section-based verification, and classification-based verification. This segmentation allows the system to switch between different verification methods depending on user capability, ensuring that at least one pathway is always accessible to the user.

Inventive Principle:
Principle #1Segmentation

2Measurement precision

If the game requires accurate sensor data verification to progress, then the measurement precision is improved, but the device complexity increases

Engineering Contradiction:
Improveexercise detection accuracyVSAvoidsystem complexity
Core Design Contradiction:
Measurement precisionVSDevice complexity

Solution Approach 1:

The operation section serves as an intermediary between the user and the game progression system. Instead of directly requiring complex sensor verification, the system provides an intermediate input method where users can press buttons or perform simple operations to trigger exercise events, bypassing the need for complex sensor data acquisition and verification while still maintaining game progress.

Inventive Principle:
Principle #24Intermediary (Mediator)

Solution Approach 2:

The system creates alternative copies of the exercise verification process. Instead of relying solely on sensor data copies, it creates virtual exercise events that can be triggered by operation section inputs or classification information, providing duplicate verification pathways that reduce dependency on complex sensor systems.

Inventive Principle:
Principle #26Copying

3Adaptability or versatility

If the game provides multiple exercise options and settings, then the adaptability is improved, but the device complexity increases

Engineering Contradiction:
Improveexercise customizationVSAvoidconfiguration complexity
Core Design Contradiction:
Adaptability or versatilityVSDevice complexity

Solution Approach 1:

The operation section is designed with multi-functionality to handle multiple input types (button presses, directional inputs, combination inputs) that can all trigger exercise events. This universal input mechanism reduces the need for separate configuration systems for different exercise types, as the same operation section handles diverse exercise triggering and verification needs.

Inventive Principle:
Principle #6Universality (Multi-functionality)

Solution Approach 2:

The system performs preliminary classification of exercises into categories (cardiovascular, strength, flexibility) and stores this classification information in advance. When determining whether to allow game progression without specific exercise performance, the system refers to pre-stored classification data rather than requiring real-time analysis of exercise details, reducing computational complexity while maintaining adaptability.

Inventive Principle:
Principle #10Preliminary action

Data Source

PatentUS11130052B2Information processing system, non-transitory storage medium having stored therein information processing program, information processing apparatus, and information processing method
Publication Date: 2021.09.28 NINTENDO CO LTD
  • US11130052B2 patent drawing
  • US11130052B2 patent drawing
  • US11130052B2 patent drawing

AI summary

An example of an information processing system sequentially executes a plurality of exercise events, and a user executes exercises corresponding to the exercise events, thereby causing a game to progress. The user sets in advance an exercise that the user wishes to avoid. When an exercise corresponding to an exercise event is the exercise set in advance by the user, a button operation is performed instead of the exercise, thereby causing the game to progress.