Exercise Game System with Intensity Normalization
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Solution Overview
Problem
Individual exercises at fitness centers are often monotonous and lack motivation, leading to inconsistent participation due to repetitive motions and differences in physical capability and equipment, making it difficult to maintain interest and achieve endurance.
Innovation Solution
A multiplayer exercise game system that balances exercise intensity information from various types of equipment to synchronize game object motion on a screen, using a game server that normalizes exercise intensity, change rate, and duration time, allowing players to cooperate or compete fairly regardless of equipment or physical capability.
Engineering Contradictions & Design Principles
Engineering Contradiction Analysis
1Adaptability or versatility
If individual exercises are performed at fitness centers, then exercise flexibility in time and place is improved, but exercise motivation and consistency deteriorate due to monotonous repetitive motions
Solution Approach 1:
The patent combines exercise functionality with game elements by integrating exercise intensity measurement with game object control. Players perform exercises on various equipment while the system measures intensity and translates it into game actions, merging the previously separate activities of exercising and playing games into a unified experience that maintains motivation while enabling flexible individual exercise.
Solution Approach 2:
The system changes the parameter of exercise intensity into a different parameter (game object motion) through measurement and translation. Exercise intensity data from sensors is converted into control signals for game objects, transforming the monotone exercise parameter into an engaging game interaction parameter that maintains player interest.
2Productivity
If various types of exercises and equipment are used, then exercise effectiveness is improved, but game fairness deteriorates due to differences in physical capability and equipment characteristics
Solution Approach 1:
The system applies parameter transformation and normalization to convert diverse exercise intensity measurements into a unified game control parameter. Different exercise types and equipment generate intensity data that is normalized through mathematical models, ensuring that players with different physical capabilities and equipment choices can compete fairly while maintaining exercise effectiveness.
Solution Approach 2:
The patent introduces an intermediary normalization process between exercise intensity measurement and game object control. The system uses mathematical models and balancing rules as intermediaries to translate raw exercise data into fair game parameters, mediating between the diversity of exercise equipment and the uniformity required for fair game competition.
3Speed
If exercise intensity is directly used to control game objects, then responsiveness is improved, but game balance deteriorates due to variations in exercise types and individual capabilities
Solution Approach 1:
The system transforms the raw exercise intensity parameter into a normalized game control parameter through mathematical models. This parameter change process maintains the responsiveness connection between exercise and game while adjusting the scale and distribution to ensure game balance across different exercise types and player capabilities.
Solution Approach 2:
The patent implements dynamic balancing rules that adapt to different exercise types and player performances. The normalization process dynamically adjusts game parameters based on exercise characteristics, maintaining both responsiveness to individual exercise intensity and overall game balance through flexible parameter transformation.
Data Source
AI summary
An exercise game system of the present invention includes a plurality of game clients and a game server. The game clients transmit over a network, exercise intensity information in which exercise intensities of the players performing various types of exercises are measured. The game server drives an exercise game by receiving exercise intensity information of the respective players from the game clients over the network, and by determining a motion of a game object to be displayed on a game screen based on exercise intensity information that is balanced according to a predetermined balancing rule about at least one element of exercise intensity, a change rate, and a duration time according to different types of exercises. In this instance, the game screen is represented to be capable of recognizing the motion of the game object that is affected by adjusting the intensity of exercise performed by the players.


