Exercise History Managing Device Social Interaction

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Solution Overview

Problem

Individuals who exercise alone often face difficulty in maintaining motivation due to boredom, as they lack the social interaction and accountability that comes with exercising in a group setting.

Innovation Solution

A device and method for managing exercise history, allowing users to share exercise records and connect with others, featuring a map data providing unit, user relation managing unit, exercise information managing unit, and exercise log managing unit to facilitate social interaction and accountability.

Engineering Contradictions & Design Principles

VSEngineering Contradiction Analysis

1Ease of operation

If users exercise alone without social interaction, then device complexity is reduced, but user motivation and exercise consistency deteriorate

Engineering Contradiction:
Improveuser motivationVSAvoidsystem complexity
Core Design Contradiction:
Ease of operationVSDevice complexity

Solution Approach 1:

The server acts as an intermediary that manages exercise records and enables social interaction without requiring direct peer-to-peer communication infrastructure. The server mediates between users, handling record sharing, friend connections, and exercise history synchronization, thus providing social motivation benefits while keeping individual user devices relatively simple.

Inventive Principle:
Principle #24Intermediary (Mediator)

Solution Approach 2:

The system implements feedback mechanisms where users receive notifications about friends' exercise activities, exercise history comparisons, and achievement recognitions. This feedback loop creates social accountability and motivation, encouraging users to maintain consistent exercise routines while the server handles the complex feedback delivery automatically.

Inventive Principle:
Principle #23Feedback

2Ease of operation

If users share exercise records with others, then user motivation increases, but information management complexity increases

Engineering Contradiction:
Improveuser motivationVSAvoidinformation management
Core Design Contradiction:
Ease of operationVSLoss of information

Solution Approach 1:

The server automatically manages information flow by pushing exercise records to relevant users, notifying friends about new activities, and maintaining exercise history databases. This automated feedback system ensures information reaches the right people at the right time without requiring manual management from users, thus motivating users while preventing information loss.

Inventive Principle:
Principle #23Feedback

Solution Approach 2:

The system enables users to independently manage their own exercise records through automatic synchronization and storage on the server. Users can view their own history, share it automatically with friends, and retrieve it when needed, reducing the burden of manual information management while maintaining motivation through easy access to personal progress.

Inventive Principle:
Principle #25Self-service

3Ease of operation

If the system manages detailed exercise history and user relationships, then social interaction and motivation improve, but device complexity and data management burden increase

Engineering Contradiction:
Improvesocial interactionVSAvoiddata management
Core Design Contradiction:
Ease of operationVSDevice complexity

Solution Approach 1:

The server serves as a centralized intermediary that handles all complex data management tasks including storing exercise histories, managing user relationship networks, and coordinating information exchange between users. This relieves individual devices from bearing the data management burden while enabling rich social interaction features.

Inventive Principle:
Principle #24Intermediary (Mediator)

Solution Approach 2:

The system moves data management from the device dimension to the network dimension by utilizing cloud-based server storage and processing. Exercise records and user relationship data are managed in the network dimension rather than being confined to individual device memory, reducing device complexity while enabling sophisticated social features.

Inventive Principle:
Principle #17Another dimension (Dimensionality change)

Data Source

PatentUS11654343B2Exercise history managing device, exercise history managing method, and computer program for executing same in computer
Publication Date: 2023.05.23 LEE KI WON
  • US11654343B2 patent drawing
  • US11654343B2 patent drawing
  • US11654343B2 patent drawing

AI summary

The application relates to an exercise history managing device. In one aspect, the device includes a map data providing unit configured to provide, to a user terminal, map data about a specific area requested by the user terminal. The device may also include a user relation managing unit configured to manage a relationship between each user and the other users. The device may further include an exercise information managing unit configured to receive information about at least one of an exercise name that is input through the user terminal, a first category obtained by classifying exercises belonging to each exercise name according to a first condition, a second category obtained by classifying an exercise belonging to the first category according to a second condition, and a specific exercise belonging to the second category, store the information, and retrieve exercise information in response to a request from the user terminal.