Exercise Machine Controls via Synchronized Video Executable Interfaces

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Solution Overview

Problem

Existing exercise machines lack intuitive controls that allow users to accurately modify parameters during workouts, especially when performing motion-based activities, and do not effectively incorporate verbal cues from instructors.

Innovation Solution

A method that captures and processes audio and video content from instructors to generate executable controls, which are then displayed on exercise machines, allowing users to modify settings based on verbal commands and performance metrics in real-time.

Engineering Contradictions & Design Principles

VSEngineering Contradiction Analysis

1Ease of operation

If traditional physical controls (buttons, switches, knobs) are provided on exercise machines, then users can modify exercise parameters, but it becomes difficult for users to accurately manipulate controls during motion-based activities

Engineering Contradiction:
Improveease of control manipulationVSAvoidaccuracy of parameter selection
Core Design Contradiction:
Ease of operationVSMeasurement precision

Solution Approach 1:

The patent replaces physical mechanical controls (buttons, switches, knobs) with a touchscreen display interface. The touchscreen allows users to select exercise parameters by touching the screen, which displays visual representations of available settings. This substitution eliminates the need for precise manual manipulation of physical controls during motion-based activities, while still enabling accurate parameter selection through visual feedback and touch interaction.

Inventive Principle:
Principle #28Mechanics substitution (Replace mechanical system)

2Adaptability or versatility

If exercise machines provide standard controls for parameter modification, then basic functionality is maintained, but the controls do not correspond to verbal cues from instructors during exercise classes

Engineering Contradiction:
Improveintegration with instructor commandsVSAvoidsystem integration complexity
Core Design Contradiction:
Adaptability or versatilityVSDevice complexity

Solution Approach 1:

The patent implements a feedback mechanism where the touchscreen display shows visual indicators corresponding to verbal cues from instructors. The system captures audio from the instructor, identifies key commands, and displays corresponding visual representations on the touchscreen. This allows users to see both the instructor's verbal instructions and the corresponding control options simultaneously, creating a feedback loop that synchronizes visual and auditory information to guide users through exercise routines.

Inventive Principle:
Principle #23Feedback

Solution Approach 2:

The touchscreen display acts as an intermediary between the instructor's verbal commands and the exercise machine's control system. Instead of users directly interpreting verbal cues and manually adjusting physical controls, the touchscreen translates instructor commands into visual representations that users can easily select. This intermediary layer simplifies the interaction by bridging the gap between audio instructions and machine control.

Inventive Principle:
Principle #24Intermediary (Mediator)

3Productivity

If exercise machines use motion-based activities, then workout effectiveness is improved, but user ability to manipulate controls during exercise is reduced

Engineering Contradiction:
Improveworkout effectivenessVSAvoidcontrol accessibility during exercise
Core Design Contradiction:
ProductivityVSEase of operation

Solution Approach 1:

The patent replaces physical mechanical controls with a touchscreen interface that can be operated with minimal hand movement. Users can select exercise parameters by touching the screen, which requires less precise manipulation than traditional buttons or knobs. The touchscreen display is positioned to be easily visible and accessible during exercise, allowing users to make quick selections without disrupting their workout rhythm.

Inventive Principle:
Principle #28Mechanics substitution (Replace mechanical system)

Solution Approach 2:

The patent adds a visual dimension to the control interface by displaying exercise parameters and controls on a touchscreen. This visual layer complements the auditory dimension of instructor verbal cues, creating a multi-sensory interaction model. Users receive both audio instructions and visual control representations simultaneously, allowing them to understand and execute exercise commands more effectively during motion-based activities.

Inventive Principle:
Principle #17Another dimension (Dimensionality change)

Data Source

PatentUS11383134B2Exercise machine controls
Publication Date: 2022.07.12 PELOTON INTERACTIVE INC
  • US11383134B2 patent drawing
  • US11383134B2 patent drawing
  • US11383134B2 patent drawing

AI summary

A method includes providing a first video file to a plurality of exercise machines, the first video file including content associated with an exercise class. The method also includes receiving user data from the plurality of exercise machines, the user data including respective settings associated with a common performance metric. In such a method, the respective settings are used on the plurality of exercise machines during playback of a particular part of the first video file. The method also includes identifying a timestamp associated with the particular part of the first video file, and generating an executable control corresponding to the performance metric. The method further includes generating a second video file comprising the content and the executable control. In such methods, playback of the second video file causes display of the executable control at a part of the second video file corresponding to the timestamp.