Exo-tendon Glove with Tendon-like Cables for Precise Motion Capture

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Solution Overview

Problem

Current virtual reality systems fail to provide immersive experiences for users by not effectively capturing precise hand and finger movements and haptic sensations, limiting the sense of touch and interaction with virtual objects.

Innovation Solution

A glove system with anchoring finger caps, tendon-like cables, and return force providers that measure and transmit precise hand movements and haptic feedback, allowing for accurate motion capture and tactile sensations through vibrating motors, enabling users to interact with virtual objects with a sense of touch.

Engineering Contradictions & Design Principles

VSEngineering Contradiction Analysis

1Illumination intensity

If a head-mounted display is used to provide visual immersion, then the visual field of view is covered, but the sense of touch and hand interaction remains limited

Engineering Contradiction:
Improvevisual field coverageVSAvoidlack of tactile feedback
Core Design Contradiction:
Illumination intensityVSObject-generated harmful factors

Solution Approach 1:

The system divides the interaction system into separate functional components: HMD for visual immersion, glove for tactile feedback, and controller for motion capture. Each component handles a specific sensory modality, allowing independent optimization without compromising overall immersion quality.

Inventive Principle:
Principle #1Segmentation

Solution Approach 2:

The patent introduces haptic actuators as intermediary devices between the user's hand and the virtual environment. These actuators transmit tactile sensations through the glove material, serving as a mediator that bridges the gap between virtual objects and physical touch perception.

Inventive Principle:
Principle #24Intermediary (Mediator)

2Ease of operation

If traditional game controllers are used for gesture input, then movement tracking is achieved, but precise finger motion capture and haptic sensation relay are not provided

Engineering Contradiction:
Improvegesture input capabilityVSAvoidfinger motion precision
Core Design Contradiction:
Ease of operationVSMeasurement precision

Solution Approach 1:

The glove divides finger motion capture into individual sensor units for each finger, with separate tendon-like cables and measuring devices tracking each digit's movement independently. This segmentation enables precise measurement of individual finger motions rather than treating the hand as a single unit.

Inventive Principle:
Principle #1Segmentation

Solution Approach 2:

The patent replaces traditional mechanical control systems with a tendon-like cable mechanism that uses flexible cables running through the glove material. This mechanical substitution allows for more accurate and natural finger motion tracking while maintaining ease of operation.

Inventive Principle:
Principle #28Mechanics substitution (Replace mechanical system)

3Device complexity

If cloud-based gaming systems are used for remote processing, then game execution is offloaded, but complete immersion including hand and finger sensation is not achieved

Engineering Contradiction:
Improveprocessing system complexityVSAvoidincomplete immersion
Core Design Contradiction:
Device complexityVSObject-generated harmful factors

Solution Approach 1:

The system segments the immersion experience into distinct sensory channels: visual processing handled by HMD, tactile feedback handled by glove actuators, and motion control handled by finger sensors. This segmentation allows cloud-based processing to handle complex game logic while local devices provide immediate sensory feedback.

Inventive Principle:
Principle #1Segmentation

Solution Approach 2:

The patent implements a closed-loop feedback system where finger motion sensors capture user input, transmit it to the cloud for processing, and receive haptic feedback signals that are immediately transmitted back through the actuators. This continuous feedback loop maintains immersion despite distributed processing architecture.

Inventive Principle:
Principle #23Feedback

Applied Scientific Principles

This section explains which scientific principles are used to turn an abstract innovation direction into a practical engineering solution.

Function Achieved in This Case

The glove system provides a complete virtual reality immersion experience by accurately recreating hand movements and haptic sensations, allowing users to interact with virtual objects with precision and realism, enhancing the overall VR experience.

Implementation Method 1

a plurality of tendon-like cables configured to transmit the flexion/extension as well as abduction/adduction data to a plurality of measuring devices for processing

Methodology Applied
Scientific EffectMechanical Force: Mechanical Force

Implementation Method 2

a plurality of return force providers to ensure flexion and tension in the tendon-like cable elements

Methodology Applied
Scientific EffectElasticity: Elasticity

Implementation Method 3

relay the sensations of shape and structure of an object within the hand upon the alignment of the finger caps in the palm

Methodology Applied
Scientific EffectVibration: Vibration

Data Source

PatentUS10137362B2Exo-tendon motion capture glove device with haptic grip response
Publication Date: 2018.11.27 CONTACT CONTROL INTERFACES LLC
  • US10137362B2 patent drawing
  • US10137362B2 patent drawing
  • US10137362B2 patent drawing

AI summary

Motion capture and haptic glove systems/methods and devices are provided in this invention. In one embodiment of the invention a motion capture and haptic glove system is described, comprising: A glove portion to be worn on top of a user's hand, the glove having finger portions for the fingers and thumb of the user; a plurality of anchoring finger caps circumscribed around the extremities of the finger portions; a plurality of anchor points configured to generate sensor data identifying a flexion/extension and an abduction/adduction of the finger portions; a plurality of tendon-like cables configured to transmit the flexion/extension and the abduction/adduction data to a plurality of measuring devices for processing; a plurality of return force providers to ensure flexion and tension in the tendon-like cable elements; and a housing structure residing on the forearm and connected to the glove portion via the plurality of tendon-like cables.