Expandable Finger Bands for Non-Intrusive Wearable Reminders

Solution Overview

Problem

Existing reminder devices are often time-consuming to set up, disruptive, and not suitable for active settings, particularly for individuals with memory and cognitive disorders, and lack tactile and visual non-intrusive options.

Innovation Solution

A wearable activity device with adjustable, expandable bands that can be positioned around the user's fingers, providing a tactile and visual reminder, designed to be durable and easy to use in various settings, including water and contact sports.

Engineering Contradictions & Design Principles

VSEngineering Contradiction Analysis

1Ease of operation

If traditional reminder devices (smartphones, alarms) are used, then reminder functionality is provided, but setup time is time-consuming and disruption to others occurs

Engineering Contradiction:
Core Design Contradiction:
Ease of operationVSLoss of time

Solution Approach 1:

The patent extracts the reminder function from complex electronic devices and implements it through simple tactile bands that can be quickly attached and removed without requiring power sources, screens, or complex interfaces. The bands provide reminder functionality through purely mechanical means - being worn on the body and visually/tactilely indicating the need to perform an activity.

Inventive Principle:
Principle #2Taking out (Extraction)

Solution Approach 2:

The reminder bands are designed as simple, inexpensive, disposable-like objects that can be quickly made and discarded if needed. They don't require charging, have no complex electronics, and can be rapidly deployed and removed, similar to disposable reminder stickers or tags rather than permanent electronic devices.

Inventive Principle:
Principle #27Cheap short-living objects (Disposable)

2Ease of operation

If traditional reminder devices are used, then reminder functionality is provided, but audibly or visually intrusive disruption to others occurs

Engineering Contradiction:
Core Design Contradiction:
Ease of operationVSObject-generated harmful factors

Solution Approach 1:

The patent removes all intrusive electronic outputs (screens, speakers, lights) from the reminder system. The bands provide reminder functionality through purely passive tactile and visual presence - simply being worn on the body - without generating any active signals that could disrupt others.

Inventive Principle:
Principle #2Taking out (Extraction)

Solution Approach 2:

The bands serve the reminder function through their own physical presence rather than generating external signals. The act of wearing the band itself is the reminder mechanism, requiring no additional energy output or signal generation that could be disruptive to others around the user.

Inventive Principle:
Principle #25Self-service

3Adaptability or versatility

If traditional reminder devices are used, then reminder functionality is provided, but protection from liquids and shock is required making them difficult to use in active settings

Engineering Contradiction:
Core Design Contradiction:
Adaptability or versatilityVSDevice complexity

Solution Approach 1:

The bands are designed as simple, resilient objects that can withstand accidental exposure to water and physical contact without requiring specialized protection. Their simplicity means no seals, screens, or complex electronics to fail, making them naturally suitable for active settings like water sports and contact sports.

Inventive Principle:
Principle #27Cheap short-living objects (Disposable)

Solution Approach 2:

The bands appear to be constructed from flexible, water-resistant materials that can withstand physical activity. The simple band structure inherently resists water penetration and physical damage better than rigid electronic devices, allowing use in active environments without additional protective enclosures.

Inventive Principle:
Principle #30Flexible shells and thin films

4Adaptability or versatility

If expandable bands are used to fit around fingers, then adaptability to different body parts is improved, but device complexity increases

Engineering Contradiction:
Core Design Contradiction:
Adaptability or versatilityVSDevice complexity

Solution Approach 1:

The bands incorporate simple expandable mechanisms that allow them to dynamically adjust to different finger sizes and body parts. The expandability is achieved through basic elastic or flexible structures rather than complex mechanical systems, maintaining simplicity while providing adaptability.

Inventive Principle:
Principle #15Dynamics

Data Source

PatentUS11547184B2Wearable activity device
Publication Date: 2023.01.10
  • US11547184B2 patent drawing
  • US11547184B2 patent drawing
  • US11547184B2 patent drawing

AI summary

A wearable activity device may include a body configured to be worn around a user's wrist. A cavity may be formed within the body, and one or more cavity apertures may be disposed within the body with each cavity aperture providing access to a cavity. One or more bands may be coupled to the body, and each band may comprise an external portion and an internal portion. The external portions may be positioned exterior to the body and may extend between two cavity apertures and the internal portions may be positioned within a cavity. The size of each external portion may be expandable to allow it to be positioned around a user's finger while the body is worn on the wrist, and the size of the external portion of each band may be decreased in size to preferably rest against the body when it is not positioned around a finger.