Experience Data Card Management System for Recall Bottlenecks

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Solution Overview

Problem

Users often forget about experiences they want to have, such as traveling or dining at specific locations, due to difficulty in recalling details, and existing methods for managing these experiences are either not accessible or become unmanageable.

Innovation Solution

A method and system for browsing and managing experience data cards on a client electronic device, allowing users to access, tag, and share experiences, using gestures to cycle through and select cards, which are stored in an experience database, enabling users to create to-do lists and review experiences.

Engineering Contradictions & Design Principles

VSEngineering Contradiction Analysis

1Ease of operation

If users create a to-do list for experiences they want to have, then they can track their future experiences, but the list becomes unmanageable and is not readily available

Engineering Contradiction:
Improvemanageability of experience listVSAvoidcomplexity of experience tracking system
Core Design Contradiction:
Ease of operationVSDevice complexity

Solution Approach 1:

The experience data is segmented into individual experience cards, each representing a specific experience. These cards can be individually managed, tagged, and organized within the database, making the overall system more manageable despite the volume of data.

Inventive Principle:
Principle #1Segmentation

Solution Approach 2:

The patent introduces an intermediary database structure that mediates between the user's experience ideas and the actual experience tracking. The database serves as an organized intermediary that stores, retrieves, and presents experience data in a manageable format, reducing the complexity of direct user management.

Inventive Principle:
Principle #24Intermediary (Mediator)

2Loss of information

If users store experience details in their mind, then they can recall experiences, but the details are quickly forgotten especially when discrete and difficult to recall

Engineering Contradiction:
Improverecall of experience detailsVSAvoidtime for recalling experience details
Core Design Contradiction:
Loss of informationVSLoss of time

Solution Approach 1:

The patent creates digital copies of experience details in the form of experience cards stored in the database. These copies preserve the discrete details (location, time, activity) and make them readily accessible, eliminating the need for users to rely on memory and the associated time loss.

Inventive Principle:
Principle #26Copying

Solution Approach 2:

The system performs preliminary action by storing experience details in advance within the database structure. This preparation ensures that when users need to recall experiences, the information is already organized and ready for immediate retrieval, preventing the need for time-consuming recall efforts.

Inventive Principle:
Principle #10Preliminary action

3Productivity

If users access experience data through traditional interfaces, then they can view information, but the interface does not provide efficient browsing through multiple cards

Engineering Contradiction:
Improvespeed of browsing experience cardsVSAvoidease of navigating experience data
Core Design Contradiction:
ProductivityVSEase of operation

Solution Approach 1:

The patent implements a dynamic interface that responds to user gestures in real-time. The experience cards can be swiped, tapped, and interacted with dynamically, allowing users to browse through multiple cards efficiently based on their natural interaction patterns rather than following a fixed interface structure.

Inventive Principle:
Principle #15Dynamics

Solution Approach 2:

The patent replaces traditional mechanical interface mechanisms (buttons, menus, keyboards) with gesture-based interaction on a touch interface. This substitution enables more efficient and intuitive browsing of experience cards through direct finger movements, improving both speed and ease of operation.

Inventive Principle:
Principle #28Mechanics substitution (Replace mechanical system)

Data Source

PatentUS8832191B1Experience sharing system and method
Publication Date: 2014.09.09 GOOGLE LLC
  • US8832191B1 patent drawing
  • US8832191B1 patent drawing
  • US8832191B1 patent drawing

AI summary

A method, computer program product, and computing system for the sharing of experiences is provided. The method may include receiving a photograph having image capture data associated therewith and determining one or more places of a plurality of places with which to associate the photograph, wherein the plurality of places each have one or more locations associated therewith, and wherein determining which one or more places of the plurality of places to which to associate the photograph comprises comparing the image capture data associated with the photograph to the locations associated with the plurality of places. The method may further include generating an experience data card based upon, at least in part, the photograph and storing in a data store an association between the experience data card and the determined one or more places, wherein the data store is communicatively coupled to the one or more computing devices.