Experience Data Card Segmentation for Manageable User Lists

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Solution Overview

Problem

Users often forget about experiences they want to have, such as traveling or dining, due to difficulty in recalling details, and existing methods for managing these experiences are either inaccessible or become unmanageable.

Innovation Solution

A method and system for browsing and managing experience data cards on a client electronic device, allowing users to access, tag, and organize experiences through gestures on a touch screen interface, and share experiences with others while considering social affinities and geographic data.

Engineering Contradictions & Design Principles

VSEngineering Contradiction Analysis

1Ease of operation

If users create a to do list for experiences, then they can track what they want to do, but the list becomes unmanageable and is not readily available

Engineering Contradiction:
Improvemanageability of experience listVSAvoidcomplexity of to do list
Core Design Contradiction:
Ease of operationVSDevice complexity

Solution Approach 1:

The experience list is segmented into individual experience data cards, each representing a single experience item. This segmentation allows users to view and manage experiences individually rather than as a monolithic list, reducing overall complexity while maintaining organization.

Inventive Principle:
Principle #1Segmentation

Solution Approach 2:

The system creates visual copies of experiences in the form of data cards that can be displayed on a touchscreen interface. These visual copies make experiences more accessible and easier to interact with, transforming abstract list items into concrete, manageable visual elements.

Inventive Principle:
Principle #26Copying

2Reliability

If users store experience ideas in their mind, then they can keep track of interests, but the details are quickly forgotten

Engineering Contradiction:
Improverecall of experience detailsVSAvoidtime for recalling details
Core Design Contradiction:
ReliabilityVSLoss of time

Solution Approach 1:

The system creates and stores visual copies of experience details in the form of data cards that capture all relevant information (location, time, activity, etc.). These copies are preserved in memory and can be easily accessed later, eliminating the need to rely on human memory and preventing detail loss over time.

Inventive Principle:
Principle #26Copying

Solution Approach 2:

The experience data cards serve as an intermediary between the user's mental memory and the actual experience details. Instead of relying on the user to remember and recall information, the system provides a persistent external memory store that mediates between what the user wants and what they need to remember.

Inventive Principle:
Principle #24Intermediary (Mediator)

3Ease of operation

If users access experience data through traditional interfaces, then they can view information, but the interface becomes complex and difficult to use

Engineering Contradiction:
Improveease of accessing experience dataVSAvoidcomplexity of interface
Core Design Contradiction:
Ease of operationVSDevice complexity

Solution Approach 1:

The system uses visual copies of experiences in the form of data cards displayed on a touchscreen interface. These visual representations simplify information presentation and make interaction more intuitive, reducing interface complexity while improving ease of access compared to traditional text-based interfaces.

Inventive Principle:
Principle #26Copying

Solution Approach 2:

The interface transitions from traditional two-dimensional display to a three-dimensional touchscreen interaction space, allowing users to swipe, tap, and gesture to navigate and access experience data. This dimensional change enables more efficient and intuitive interaction patterns.

Inventive Principle:
Principle #17Another dimension (Dimensionality change)

Data Source

PatentUS8832127B1Experience sharing system and method
Publication Date: 2014.09.09 GOOGLE LLC
  • US8832127B1 patent drawing
  • US8832127B1 patent drawing
  • US8832127B1 patent drawing

AI summary

A method, computer program product, and computing system for receiving from a user, on the one or more computing devices, an indication to create an experience data card for inclusion within an experience database. The indication provides one or more details concerning an experience of the user. The one or more details associated with the indication are compared, on the one or more computing devices, to details associated with one or more experience data cards included within the experience database to determine if matching details exist. If matching details exist on a related experience data card, the user is provided with one or more options for associating the experience of the user with the related experience data card.