Experience Data Card Management for Travel Planning

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Solution Overview

Problem

Users often forget about experiences they want to have, such as traveling or dining, due to difficulty in recalling details, and existing methods for managing these experiences are either not readily available or become unmanageable.

Innovation Solution

A method and system for browsing and managing experience data cards on a client electronic device, allowing users to access, tag, and organize experiences through gestures, such as swiping to cycle through cards, and share experiences with others while considering social affinities and geographic data.

Engineering Contradictions & Design Principles

VSEngineering Contradiction Analysis

1Ease of operation

If users create a to do list for experiences they want to have, then they can track their future experiences, but the list becomes unmanageable and is not readily available

Engineering Contradiction:
Improvemanageability of experience listVSAvoidcomplexity of experience management system
Core Design Contradiction:
Ease of operationVSDevice complexity

Solution Approach 1:

The experience management system segments experiences into discrete data cards, each representing a single experience opportunity. These cards can be individually managed, filtered, and organized, transforming a potentially overwhelming monolithic list into manageable discrete units that are easy to navigate and organize.

Inventive Principle:
Principle #1Segmentation

Solution Approach 2:

The system introduces visual and spatial dimensions by representing experiences as cards that can be swiped through horizontally. This transforms a traditional linear text-based to-do list into an interactive visual interface where experiences are displayed as cards with images and details, making them more engaging and easier to manage.

Inventive Principle:
Principle #17Another dimension (Dimensionality change)

2Loss of information

If users store experience ideas in their mind, then they can recall them later, but the details are quickly forgotten especially discrete details

Engineering Contradiction:
Improveretention of experience detailsVSAvoidtime for recalling experience details
Core Design Contradiction:
Loss of informationVSLoss of time

Solution Approach 1:

The system creates digital copies of experience ideas as data cards that capture all relevant details including images, descriptions, and locations. These cards serve as external memory storage that preserves experience details permanently, eliminating the need to rely on human memory which is fallible and time-sensitive.

Inventive Principle:
Principle #26Copying

Solution Approach 2:

The system provides immediate visual feedback by displaying experience cards with their details when users swipe through them. This feedback mechanism reinforces memory retention by repeatedly exposing users to the visual and textual information, making it easier to recall details without having to search through mental archives.

Inventive Principle:
Principle #23Feedback

3Adaptability or versatility

If users try to compile a to do list for experiences, then they can plan future experiences, but the list grows to unmanageable size

Engineering Contradiction:
Improvecapacity to store experiencesVSAvoidease of managing experience list
Core Design Contradiction:
Adaptability or versatilityVSEase of operation

Solution Approach 1:

The system divides the large collection of experiences into individual data cards that can be independently managed. Users can filter, search, and organize these segmented cards by category, location, or priority, making the system scalable without becoming unmanageable even as it grows to store numerous experiences.

Inventive Principle:
Principle #1Segmentation

Solution Approach 2:

The interface dynamically adapts to user needs by allowing horizontal swiping to navigate through experiences and providing filtering options. This dynamic navigation system maintains ease of operation even as the collection size grows, as users can quickly jump to specific experiences rather than scrolling through a static long list.

Inventive Principle:
Principle #15Dynamics

Data Source

PatentUS8903852B1Experience sharing system and method
Publication Date: 2014.12.02 GOOGLE LLC
  • US8903852B1 patent drawing
  • US8903852B1 patent drawing
  • US8903852B1 patent drawing

AI summary

A method, computer program product, and computing system for receiving, on the one or more computing devices, a location indication from a user concerning a chosen location for potential experiences. A time indication is received, on the one or more computing devices, from the user concerning a time frame for the potential experiences. An experiences database is queried to identify two or more experiences that may be sequentially performed within the defined time period at the chosen location. An itinerary is generated, on the one or more computing devices, for the user based, at least in part, upon the two or more experiences.