Experience Data Card Management for Travel Planning
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Solution Overview
Problem
Users often forget about experiences they want to have, such as traveling or dining, due to difficulty in recalling details, and existing methods for managing these experiences are either not readily available or become unmanageable.
Innovation Solution
A method and system for browsing and managing experience data cards on a client electronic device, allowing users to access, tag, and organize experiences through gestures, such as swiping to cycle through cards, and share experiences with others while considering social affinities and geographic data.
Engineering Contradictions & Design Principles
Engineering Contradiction Analysis
1Ease of operation
If users create a to do list for experiences they want to have, then they can track their future experiences, but the list becomes unmanageable and is not readily available
Solution Approach 1:
The experience management system segments experiences into discrete data cards, each representing a single experience opportunity. These cards can be individually managed, filtered, and organized, transforming a potentially overwhelming monolithic list into manageable discrete units that are easy to navigate and organize.
Solution Approach 2:
The system introduces visual and spatial dimensions by representing experiences as cards that can be swiped through horizontally. This transforms a traditional linear text-based to-do list into an interactive visual interface where experiences are displayed as cards with images and details, making them more engaging and easier to manage.
2Loss of information
If users store experience ideas in their mind, then they can recall them later, but the details are quickly forgotten especially discrete details
Solution Approach 1:
The system creates digital copies of experience ideas as data cards that capture all relevant details including images, descriptions, and locations. These cards serve as external memory storage that preserves experience details permanently, eliminating the need to rely on human memory which is fallible and time-sensitive.
Solution Approach 2:
The system provides immediate visual feedback by displaying experience cards with their details when users swipe through them. This feedback mechanism reinforces memory retention by repeatedly exposing users to the visual and textual information, making it easier to recall details without having to search through mental archives.
3Adaptability or versatility
If users try to compile a to do list for experiences, then they can plan future experiences, but the list grows to unmanageable size
Solution Approach 1:
The system divides the large collection of experiences into individual data cards that can be independently managed. Users can filter, search, and organize these segmented cards by category, location, or priority, making the system scalable without becoming unmanageable even as it grows to store numerous experiences.
Solution Approach 2:
The interface dynamically adapts to user needs by allowing horizontal swiping to navigate through experiences and providing filtering options. This dynamic navigation system maintains ease of operation even as the collection size grows, as users can quickly jump to specific experiences rather than scrolling through a static long list.
Data Source
AI summary
A method, computer program product, and computing system for receiving, on the one or more computing devices, a location indication from a user concerning a chosen location for potential experiences. A time indication is received, on the one or more computing devices, from the user concerning a time frame for the potential experiences. An experiences database is queried to identify two or more experiences that may be sequentially performed within the defined time period at the chosen location. An itinerary is generated, on the one or more computing devices, for the user based, at least in part, upon the two or more experiences.


