Experience Space Switching via Triggered Composite-to-Virtual Transitions

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Solution Overview

Problem

Existing virtual space experience systems only allow switching between first-person and third-person viewpoints within a virtual space, limiting the user's experience to environments that can be replicated in real space, and do not enable experiencing environments that cannot be physically present.

Innovation Solution

A method and system that generate mixed reality spaces by integrating virtual objects into real spaces, allowing users to interact with virtual objects and switch environments based on user motions, using a computer system with real space recognition, virtual object generation, composite space creation, and trigger events to transition between real and virtual spaces.

Engineering Contradictions & Design Principles

VSEngineering Contradiction Analysis

1Adaptability or versatility

If virtual space experience systems only switch between first-person and third-person viewpoints within virtual space, then the system complexity is reduced, but the user cannot experience environments that cannot be replicated in real space

Engineering Contradiction:
Improveenvironment experience capabilityVSAvoidspace switching system complexity
Core Design Contradiction:
Adaptability or versatilityVSDevice complexity

Solution Approach 1:

The patent merges virtual space experience with real space by generating composite space that combines both virtual and real environments. The composite space generation unit creates a unified space where virtual objects exist alongside real objects, allowing users to experience both virtual and real environments simultaneously without requiring separate switching mechanisms for each type of space.

Inventive Principle:
Principle #5Merging (Combining)

Solution Approach 2:

The patent introduces composite space as an intermediary between virtual space and real space. This composite space acts as a mediator that allows seamless transition and coexistence of virtual and real environments, enabling users to experience impossible environments while maintaining system manageability through a unified space representation.

Inventive Principle:
Principle #24Intermediary (Mediator)

2Adaptability or versatility

If the system switches between composite space and virtual space based on trigger events, then the user can experience impossible environments, but the switching may cause discomfort or break immersion

Engineering Contradiction:
Improveenvironment switching capabilityVSAvoidimmersive experience continuity
Core Design Contradiction:
Adaptability or versatilityVSReliability

Solution Approach 1:

The patent performs preliminary actions by pre-defining trigger events and preparing virtual space generation in advance. When a trigger event occurs (such as user motion or object interaction), the system has already prepared the necessary virtual space components, allowing for smooth transitions that maintain immersion rather than abrupt switches that would break the experience.

Inventive Principle:
Principle #10Preliminary action

Solution Approach 2:

The patent implements dynamic space switching where the system adapts its behavior based on real-time user actions. The space type (virtual or composite) changes dynamically according to trigger events, allowing the system to respond flexibly to user needs while maintaining a consistent and comfortable immersive experience through controlled transitions.

Inventive Principle:
Principle #15Dynamics

3Ease of operation

If virtual objects are integrated into real space to form composite space, then users can interact with virtual objects in real space, but the system requires multiple recognition and generation units increasing complexity

Engineering Contradiction:
Improveuser interaction capabilityVSAvoidsystem structure complexity
Core Design Contradiction:
Ease of operationVSDevice complexity

Solution Approach 1:

The patent makes the recognition units and generation units multi-functional. The real space recognition unit also handles virtual object recognition within composite space, and the virtual object generation unit operates in both virtual space and composite space. This universality reduces the need for separate dedicated units for each function, thereby reducing overall system complexity while maintaining full interaction capability.

Inventive Principle:
Principle #6Universality (Multi-functionality)

Data Source

PatentUS20250363752A1Experience space switching method, experience space switching system, experience space switching apparatus, and experience space switching program and recording medium with the same recorded therein
Publication Date: 2025.11.27 ABAL INC
  • US20250363752A1 patent drawing
  • US20250363752A1 patent drawing
  • US20250363752A1 patent drawing

AI summary

A system S comprises a server 3 and HMDs 4. The server 3 comprises a composite space generation unit 31b that generates composite space, a user environment determination unit 32 that determines space to be recognized by each user via his HMD 4, a user state recognition unit 33 that recognizes a motion of the user, a trigger event recognition unit 35 that recognizes a trigger event which is a motion performed by the user to a virtual object, and a virtual space generation unit 37b that generates virtual space. When the trigger event is recognized, the user environment determination unit 32 causes the user to recognize the virtual space instead of the composite space.