Full-Body Animation From Expression Input With Real-Time Motion Analysis

Resolve Bottlenecks,
Find Innovative Solutions
Generate Solutions

Solution Overview

Problem

Current animation rendering systems are limited in generating complex full body animations, requiring costly and time-consuming green screen techniques and special studios, and lack real-time capabilities for converting ordinary expression input into sophisticated animations.

Innovation Solution

A system utilizing one or more processors to analyze facial and body movements, employing a state machine and unique motion algorithms to generate complex full body animations in real-time or from recordings, capable of handling various input types including facial, body, voice, and neural data, and enabling the creation of lifelike animations for social media and content creation.

Engineering Contradictions & Design Principles

VSEngineering Contradiction Analysis

1Manufacturing precision

If green screen techniques with actors in special dot suits and multiple cameras are used, then full body animation quality is improved, but production cost and time consumption increase significantly

Engineering Contradiction:
Improveanimation qualityVSAvoidpost production time
Core Design Contradiction:
Manufacturing precisionVSLoss of time

Solution Approach 1:

The patent replaces the mechanical green screen capture system with a computational image processing system. Instead of using physical dot suits and multiple cameras to capture motion data, the system uses algorithms to automatically detect and track facial landmarks, body pose, and motion from ordinary video recordings. This substitution eliminates the need for specialized studios and post-production processing, enabling real-time animation generation from standard video inputs.

Inventive Principle:
Principle #28Mechanics substitution (Replace mechanical system)

2Manufacturing precision

If green screen techniques with multiple cameras are used, then full body animation quality is improved, but device complexity and production cost increase

Engineering Contradiction:
Improveanimation qualityVSAvoidstudio equipment complexity
Core Design Contradiction:
Manufacturing precisionVSDevice complexity

Solution Approach 1:

The patent makes the animation system universal by enabling it to work with ordinary video recording devices instead of requiring specialized green screen studios and multiple cameras. The same system can process various input types including facial expressions, body pose, and full-body motion from standard webcams, smartphones, or video recordings, eliminating the need for complex specialized equipment while maintaining animation quality.

Inventive Principle:
Principle #6Universality (Multi-functionality)

3Manufacturing precision

If complex post production processing is applied to dot images, then animation quality is improved, but productivity decreases due to time consumption

Engineering Contradiction:
Improveanimation qualityVSAvoidanimation production speed
Core Design Contradiction:
Manufacturing precisionVSProductivity

Solution Approach 1:

The patent performs preliminary action by automatically detecting and extracting motion data from video frames in real-time during the recording process itself, rather than requiring post-production processing. The system continuously tracks facial landmarks, body pose, and motion vectors as the video is being recorded, preparing the animation data on-the-fly without requiring subsequent manual processing steps.

Inventive Principle:
Principle #10Preliminary action

4Speed

If real-time processing is implemented for expression input, then responsiveness is improved, but computational power requirements increase

Engineering Contradiction:
Improvereal-time processing speedVSAvoidcomputational power consumption
Core Design Contradiction:
SpeedVSUse of energy by moving object

Solution Approach 1:

The patent segments the complex animation processing into distinct modular components: facial landmark detection, body pose estimation, motion vector calculation, and animation synthesis. Each module processes specific aspects of the input independently, allowing for optimized computational resource allocation. This segmentation enables real-time processing by breaking down the computationally intensive task into smaller, more manageable operations that can be executed efficiently.

Inventive Principle:
Principle #1Segmentation

Data Source

PatentUS12608866B2System to convert expression input into a complex full body animation, in real time or from recordings, analyzed over time
Publication Date: 2026.04.21 AMGI ANIMATION LLC
  • US12608866B2 patent drawing
  • US12608866B2 patent drawing
  • US12608866B2 patent drawing

AI summary

A system is described to turn ordinary expression input into a complex full body animation in real time or from recordings analyzed over time.