Extended Reality Session Reminders Using Attention Change Detection

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Solution Overview

Problem

Existing methods and interfaces for providing reminders in extended reality environments are cumbersome, inefficient, and complex, leading to a significant cognitive burden on users and wasting energy, particularly in battery-operated devices.

Innovation Solution

A computer system that detects changes in user attention and provides reminders through output generation components based on attention criteria, reducing the need for user inputs and enhancing interaction efficiency by displaying controls in varying prominence states.

Engineering Contradictions & Design Principles

VSEngineering Contradiction Analysis

1Ease of operation

If conventional reminder methods are used in extended reality environments, then users can receive notifications, but the interaction becomes cumbersome and creates significant cognitive burden

Engineering Contradiction:
Improveease of interactionVSAvoidinterface complexity
Core Design Contradiction:
Ease of operationVSDevice complexity

Solution Approach 1:

The system automatically detects user attention state through sensors and determines whether to provide reminders without requiring explicit user commands. The computer system serves itself by monitoring its own operational context and user state, eliminating the need for users to manually check or request reminders.

Inventive Principle:
Principle #25Self-service

Solution Approach 2:

The system continuously monitors user attention state through sensors and provides feedback by conditionally displaying reminders based on detected attention levels. This closed-loop feedback mechanism allows the system to adapt its behavior to user needs, providing reminders only when appropriate and avoiding cognitive overload.

Inventive Principle:
Principle #23Feedback

2Loss of energy

If conventional reminder methods are used in extended reality environments, then users can receive notifications, but energy is wasted particularly in battery-operated devices

Engineering Contradiction:
Improvepower consumptionVSAvoidreminder delivery
Core Design Contradiction:
Loss of energyVSReliability

Solution Approach 1:

The system dynamically adjusts its reminder delivery behavior based on real-time detection of user attention state. Rather than using static reminder protocols, the system adapts its operation to current conditions, displaying reminders only when the user is actually available to receive them, thereby avoiding wasted energy on unreachable users.

Inventive Principle:
Principle #15Dynamics

Solution Approach 2:

The system changes the parameter of reminder display timing based on detected user attention state. By monitoring attention levels and adjusting when reminders are presented, the system optimizes energy consumption while ensuring reliable delivery at appropriate moments.

Inventive Principle:
Principle #35Parameter changes

3Loss of time

If conventional reminder methods are used in extended reality environments, then users can receive notifications, but the process takes longer than necessary

Engineering Contradiction:
Improveinteraction timeVSAvoiduser efficiency
Core Design Contradiction:
Loss of timeVSProductivity

Solution Approach 1:

The system performs preliminary detection of user attention state before delivering reminders. By proactively monitoring user state and determining optimal timing in advance, the system eliminates delays associated with trial-and-error reminder delivery and ensures immediate presentation when conditions are favorable.

Inventive Principle:
Principle #10Preliminary action

Data Source

PatentUS12461589B2Devices, methods, and graphical user interfaces for generating reminders for a user experience session in an extended reality environment
Publication Date: 2025.11.04 APPLE INC
  • US12461589B2 patent drawing
  • US12461589B2 patent drawing
  • US12461589B2 patent drawing

AI summary

The present disclosure describes user interfaces and techniques for providing reminders for a user experience session. In some embodiments, while a user experience session is active, a computer system detects a change in direction of attention of a user. In response to detecting the change in direction of attention of the user, the computer system outputs a reminder to focus attention on the user experience session if the attention of the user meets reminder criteria, and forgoes outputting the reminder if the attention of the user does not meet the reminder criteria.