Extended Reality Input Modality Switching to Reduce Eye-Gaze Jitter

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Solution Overview

Problem

Conventional input modalities for interacting with display devices, such as eye gaze tracking, suffer from instability due to involuntary eye motion causing jitter and lack seamless transitions between different input modalities, leading to disruptions in user interactions.

Innovation Solution

A display device that seamlessly transitions between input modalities like eye gaze tracking, head or hand movement, and input devices by using a transition framework and eye state algorithms to determine user intent, allowing for smooth switching and synchronization of inputs to enhance interaction accuracy and stability.

Engineering Contradictions & Design Principles

VSEngineering Contradiction Analysis

1Ease of operation

If eye gaze tracking is used as the input modality, then the interaction can be more natural and hands-free, but the involuntary eye motion causes jitter and reduces stability

Engineering Contradiction:
Improvenatural hands-free interactionVSAvoidstability of pointer position
Core Design Contradiction:
Ease of operationVSReliability

Solution Approach 1:

The patent combines multiple input modalities (eye gaze tracking, head tracking, hand tracking, and input devices) into a unified input system. The system seamlessly transitions between different modalities to maintain pointer control, allowing the user to switch from eye gaze to head or hand tracking to eliminate jitter while maintaining natural interaction flow.

Inventive Principle:
Principle #5Merging (Combining)

Solution Approach 2:

The system dynamically adjusts the active input modality based on detected user intent and current interaction context. An eye state algorithm continuously monitors eye tracking data to determine when to transition between modalities, making the input system adaptive and responsive to user needs in real-time.

Inventive Principle:
Principle #15Dynamics

2Device complexity

If a single input modality is used for interacting with objects, then the system is simpler to implement, but it cannot provide seamless transitions between different input methods

Engineering Contradiction:
Improveinput system structureVSAvoidtransition between input modalities
Core Design Contradiction:
Device complexityVSAdaptability or versatility

Solution Approach 1:

The input system is designed to support multiple input modalities (eye gaze, head tracking, hand tracking, and traditional input devices) within a single unified framework. This multi-functional system can seamlessly transition between different modalities based on user intent, providing versatility while maintaining a cohesive architectural structure.

Inventive Principle:
Principle #6Universality (Multi-functionality)

Solution Approach 2:

The patent introduces an intermediary eye state algorithm that acts as a mediator between the eye tracking system and other input modalities. This algorithm analyzes eye state data and determines when transitions between modalities should occur, enabling seamless switching without requiring complex direct coordination between all input sources.

Inventive Principle:
Principle #24Intermediary (Mediator)

3Ease of operation

If eye gaze tracking is used, then the user can interact without hand movement, but the involuntary eye motion leads to pointer jitter and reduced accuracy

Engineering Contradiction:
Improvehands-free interaction capabilityVSAvoidpointer positioning accuracy
Core Design Contradiction:
Ease of operationVSMeasurement precision

Solution Approach 1:

The system merges eye gaze tracking with higher-precision modalities (head tracking, hand tracking, or input devices) to create a hybrid input system. When eye gaze is used for coarse positioning, the system can transition to more precise modalities for fine-tuning pointer position, thereby maintaining hands-free interaction benefits while improving positioning accuracy.

Inventive Principle:
Principle #5Merging (Combining)

Solution Approach 2:

The system changes the active input parameter (input modality) based on the interaction phase and detected user intent. During coarse navigation, eye gaze parameters are used for efficiency, while during precision selection tasks, the system transitions to modalities with better precision parameters, dynamically optimizing the trade-off between ease of operation and measurement precision.

Inventive Principle:
Principle #35Parameter changes

Data Source

PatentUS20250244828A1Managing input modalities on an extended reality device
Publication Date: 2025.07.31 GOOGLE LLC
  • US20250244828A1 patent drawing
  • US20250244828A1 patent drawing
  • US20250244828A1 patent drawing

AI summary

A display device may receive eye tracking data. A display device may detect an eye gaze intent state based on the eye tracking data. A display device may receive an input device signal of an input device. A display device may determine to switch from a first input modality to a second input modality based on at least one of the eye gaze intent state or the input device signal. A display device may move a position indicator on a display of the display device using at least one of the first input modality or the second input modality.