Extended Reality Palm Touchpad for Natural Cursor Control

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Solution Overview

Problem

Existing extended reality systems face challenges with ray casting control methods requiring additional controllers and hand tracking methods lacking pressure feedback, leading to an unnatural user experience.

Innovation Solution

An extended reality system utilizing a camera and processor to detect hand gestures, where a dominant hand operates a non-dominant hand as a virtual touchpad for intuitive control, including cursor movement, click operations, and content adjustments based on hand and eye interactions.

Engineering Contradictions & Design Principles

VSEngineering Contradiction Analysis

1Measurement precision

If ray casting control method is used, then control precision is improved, but device complexity increases due to requiring additional controllers

Engineering Contradiction:
Improvecontrol precisionVSAvoiddevice complexity
Core Design Contradiction:
Measurement precisionVSDevice complexity

Solution Approach 1:

The patent uses hand tracking to create a virtual copy of the user's hand in the extended reality environment. This virtual hand model replicates the physical hand's movements and gestures, allowing direct manipulation of virtual objects without additional physical controllers. The hand tracking system captures hand pose, position, and gesture data to generate a corresponding virtual representation that users can interact with naturally.

Inventive Principle:
Principle #26Copying

Solution Approach 2:

The system uses the user's own body (hands) as the control interface instead of requiring external devices. The hands serve dual purposes: both for natural interaction with the virtual environment and for providing tactile feedback through haptic actuators. This self-service approach eliminates the need for separate controllers while maintaining control precision through direct neural-muscular control of hand movements.

Inventive Principle:
Principle #25Self-service

2Ease of operation

If hand tracking method is used, then ease of operation is improved, but realism deteriorates due to lacking pressure feedback

Engineering Contradiction:
Improveease of operationVSAvoidrealism
Core Design Contradiction:
Ease of operationVSReliability

Solution Approach 1:

The patent implements a feedback loop where haptic actuators embedded in the hand model provide tactile feedback to the user during virtual interactions. When the virtual hand contacts virtual objects or surfaces, the system calculates contact forces and transmits these as haptic sensations through the actuators. This closed-loop feedback system restores the sense of touch and pressure, making virtual interactions feel more realistic and physically accurate.

Inventive Principle:
Principle #23Feedback

Solution Approach 2:

The patent introduces haptic actuators as an intermediary between the user's physical hand and the virtual environment. These actuators mediate the interaction by translating virtual contact forces into physical sensations that the user can feel. This intermediary layer bridges the gap between the digital and physical domains, providing realistic tactile feedback without requiring physical contact with actual objects.

Inventive Principle:
Principle #24Intermediary (Mediator)

3Measurement precision

If additional controllers are used, then control precision is improved, but ease of operation deteriorates due to inconvenience

Engineering Contradiction:
Improvecontrol precisionVSAvoidease of operation
Core Design Contradiction:
Measurement precisionVSEase of operation

Solution Approach 1:

The patent makes the user's hands serve multiple functions simultaneously: they are both the input device for controlling virtual objects and the output device for receiving haptic feedback. The hands perform manipulation tasks, gesture recognition, and tactile sensing without requiring separate specialized controllers. This multi-functionality approach simplifies the overall system while maintaining precise control capabilities.

Inventive Principle:
Principle #6Universality (Multi-functionality)

Solution Approach 2:

The patent replaces mechanical controllers with an optical and haptic system. Instead of using physical buttons, joysticks, or triggers on external controllers, the system uses optical tracking to detect hand movements and haptic actuators to provide feedback. This substitution eliminates the need for complex mechanical controller structures while achieving comparable or superior control precision through direct hand manipulation.

Inventive Principle:
Principle #28Mechanics substitution (Replace mechanical system)

Data Source

PatentUS20250298469A1Extended reality system and method for operating the same
Publication Date: 2025.09.25 HTC CORP
  • US20250298469A1 patent drawing
  • US20250298469A1 patent drawing
  • US20250298469A1 patent drawing

AI summary

An extended reality system is provided. The extended reality system includes a camera, a display device and a processor. The camera captures images. The display device displays an extended reality with an application window. The processor performs: detecting a first hand and a second hand in the images; controlling a cursor in the application window according to where a finger of the first hand is on the palm of the second hand; and determining an operation to the application window according to a gesture of the first hand on the palm of the second hand.