Extended Reality Biometric Permissions for Social Interaction
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Solution Overview
Problem
Existing augmented and mixed reality systems lack compelling features for enhancing social interactions and data access between users, leading to slow adoption and limited engagement.
Innovation Solution
A VR and MR system with a computer hardware- and software-based control system that manages a specialized headset, hand controls, and sensors/actuators to create immersive environments with customizable data access and permission levels between users, using algorithms to determine user similarities and adjust experiences based on biometrics and interactions.
Engineering Contradictions & Design Principles
Engineering Contradiction Analysis
1Adaptability or versatility
If existing augmented and mixed reality systems are used, then basic functionality is provided, but social interactions and user engagement are limited
Solution Approach 1:
The system segments social interaction capabilities into modular components including biometric sensors, permission management layers, and virtual object generation modules. This allows incremental integration of social features without requiring complete system redesign, resolving the contradiction between enhanced adaptability and device complexity.
Solution Approach 2:
The XR system is designed with universal interfaces that can accommodate multiple types of social interactions (collaboration, communication, co-creation) through a unified permission and biometric framework. This multi-functionality approach enables the system to handle diverse social scenarios without proportionally increasing complexity.
2Ease of operation
If dynamic data access and permission levels are implemented, then user engagement is enhanced, but system complexity increases
Solution Approach 1:
The system implements self-service permission management where users automatically grant or revoke access based on detected biometric states and interaction contexts. The biometric sensors continuously monitor user states and trigger appropriate permission changes without requiring manual intervention, simplifying operation while managing complexity through automation.
Solution Approach 2:
The system incorporates continuous feedback loops where biometric sensor data informs real-time adjustments to data access permissions. This feedback mechanism automates the complex permission management process, making it easier to operate while the system dynamically adapts to user needs based on physiological and behavioral signals.
3Adaptability or versatility
If biometric sensors and algorithms are added to determine user similarities, then personalized experiences are improved, but device complexity and cost increase
Solution Approach 1:
The system merges biometric sensing capabilities with existing XR algorithms to create unified user profiling and personalization engines. By combining these functions rather than adding separate systems, the patent achieves personalized experiences while minimizing the increase in device complexity through integrated architecture.
4Ease of operation
If visual and haptic feedback systems are integrated, then social interaction quality is enhanced, but device complexity and power consumption increase
Solution Approach 1:
The visual and haptic feedback systems operate periodically rather than continuously, activating only during relevant social interaction moments detected by biometric sensors. This periodic operation mode enhances interaction quality when needed while significantly reducing overall power consumption compared to continuous operation.
Data Source
AI summary
Techniques for creating more compelling extended reality environments, and other computer-assisted experiences, are provided. In some embodiments, an extended reality system, including a computer hardware- and software-based control system, controls a display and an array of sensors and actuators to produce an augmented environment with compelling display and social interaction features. In some embodiments, the extended reality system creates and provides enhanced data access, permissions and experiences for users, based on different ratings of interactions between users. In some embodiments, a first such rating sets a level of access to gameplay leading to a second such rating. In some such embodiments, one user's experience related to another user is modified aesthetically, haptically or otherwise, depending on the levels of access granted by another user, among other factors.


