Extended Reality View Segmentation for Safe External Casting

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Solution Overview

Problem

Implementing extended reality environments in educational and professional settings is challenging due to the need for all users to have an extended reality device, which can be costly and unsafe for users who need to see the physical environment while casting the virtual reality environment to external observers.

Innovation Solution

A method and system that allows a user to view the physical environment through an extended reality device while casting a modified external view to external observers by replacing portions of the physical environment with alternate content, such as a solid background, image, or computer-generated rendering.

Engineering Contradictions & Design Principles

VSEngineering Contradiction Analysis

1Quantity of substance

If a single user controls and interacts with the extended reality environment while casting it for external observers, then the need for multiple extended reality devices is reduced, but the user cannot see the physical environment which creates safety issues

Engineering Contradiction:
Improvenumber of extended reality devicesVSAvoiduser safety
Core Design Contradiction:
Quantity of substanceVSReliability

Solution Approach 1:

The patent segments the view into two distinct streams: an internal view for the user that includes the physical environment, and an external view for observers that excludes the physical environment. This segmentation allows the user to maintain safety awareness while observers receive a focused presentation view.

Inventive Principle:
Principle #1Segmentation

Solution Approach 2:

The patent applies local quality by providing different visual information to different recipients. The user receives a view with physical environment context for safety, while external observers receive a view with the physical environment replaced by alternate content, optimizing each view for its specific purpose.

Inventive Principle:
Principle #3Local quality

2Loss of information

If the physical environment is cast to external observers, then observers can see the user's surroundings, but it distracts observers and detracts from presentation material

Engineering Contradiction:
Improvecontext information for observersVSAvoidpresentation effectiveness
Core Design Contradiction:
Loss of informationVSProductivity

Solution Approach 1:

The patent extracts the physical environment from the external view by replacing it with alternate content. This removal eliminates distractions for observers while maintaining the virtual reality presentation as the focal point, thereby improving presentation effectiveness.

Inventive Principle:
Principle #2Taking out (Extraction)

Solution Approach 2:

The patent creates a modified copy of the user's view for external observers. Instead of transmitting the raw camera feed, the system generates an external view that copies the virtual reality elements but replaces the physical environment portion with alternate content, optimizing the view for presentation purposes.

Inventive Principle:
Principle #26Copying

3Productivity

If the physical environment is replaced with alternate content in the external view, then observer distraction is minimized, but the system complexity increases

Engineering Contradiction:
Improvepresentation effectivenessVSAvoidview generation complexity
Core Design Contradiction:
ProductivityVSDevice complexity

Solution Approach 1:

The patent implements dynamic view generation where the external view is continuously updated based on the user's movements and the virtual environment changes. The system dynamically replaces portions of the internal view with alternate content in real-time, maintaining presentation effectiveness while adapting to changing conditions.

Inventive Principle:
Principle #15Dynamics

Data Source

PatentUS20250306845A1Modified views for an extended reality environment
Publication Date: 2025.10.02 CURIOXR INC
  • US20250306845A1 patent drawing
  • US20250306845A1 patent drawing
  • US20250306845A1 patent drawing

AI summary

Disclosed herein are methods, systems, and computer-readable media for casting an extended reality environment from an extended reality device for external observers. In an embodiment, a system may include at least one processor configured to receive an input, from at least one camera, representing a physical environment of a user; generate an internal view based on the input, the internal view including at least one virtual reality object; generate an external view by replacing at least a portion of the internal view of the physical environment of the user with alternate content; and cast the external view to an external device for viewing by the external observers.