External Haptic Device for Standard Controller Feedback

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Solution Overview

Problem

Existing haptic devices require incorporation of a vibration body into controllers to provide tactile and force feedback, making it necessary for users to replace their game machines or controllers with vibration-enabled models, limiting the ability to provide feedback using tactile force with existing devices.

Innovation Solution

A haptic device configuration that includes a housing with a vibration body, a control device to manage vibration patterns, and a band with a first portion fixed to the housing's outer surface, allowing the device to be attached to the user's body, enabling transmission of tactile and force sensations through the housing's surface.

Engineering Contradictions & Design Principles

VSEngineering Contradiction Analysis

1Adaptability or versatility

If a vibration body is incorporated into a controller to provide tactile and force feedback, then the feedback capability is improved, but the device complexity and requirement for specialized hardware increase

Engineering Contradiction:
Improvetactile feedback capabilityVSAvoidhardware complexity
Core Design Contradiction:
Adaptability or versatilityVSDevice complexity

Solution Approach 1:

The patent introduces a separate haptic device that acts as an intermediary between the user and the controller. This external device generates tactile and force feedback through vibration bodies and transmits them to the user's body, eliminating the need to incorporate vibration bodies directly into the controller. The haptic device serves as a mediator that provides feedback capability while keeping the original controller structure simple.

Inventive Principle:
Principle #24Intermediary (Mediator)

Solution Approach 2:

The patent separates the feedback generation function from the control operation function. The haptic device is divided into independent components including a housing, vibration body, and band, allowing the feedback mechanism to be detached from the controller. This segmentation enables users to enhance existing controllers with tactile feedback capability without modifying the controller's internal structure.

Inventive Principle:
Principle #1Segmentation

2Adaptability or versatility

If users replace game machines with vibration-enabled models to receive tactile feedback, then the feedback experience is improved, but the loss of time and inconvenience of replacement increase

Engineering Contradiction:
Improvetactile feedback capabilityVSAvoidreplacement time
Core Design Contradiction:
Adaptability or versatilityVSLoss of time

Solution Approach 1:

The haptic device is designed as a universal accessory that can be attached to various types of controllers and used with different game machines. The band structure allows it to be worn on the user's body (fingers, palm, or wrist), making it compatible with existing controllers without requiring users to replace their game machines or controllers. This multi-functional design preserves users' existing equipment while adding tactile feedback capability.

Inventive Principle:
Principle #6Universality (Multi-functionality)

3Ease of operation

If a haptic device is designed to be attached to the user's body with a band, then the ease of operation and accessibility are improved, but the device complexity increases

Engineering Contradiction:
Improveattachment convenienceVSAvoidstructural complexity
Core Design Contradiction:
Ease of operationVSDevice complexity

Solution Approach 1:

The patent uses a flexible band made of thin film material to attach the haptic device to the user's body. The band can be wrapped around fingers, palm, or wrist, providing a simple and convenient attachment method. This thin film structure adds minimal structural complexity while enabling easy attachment and detachment, improving the ease of operation without significantly increasing device complexity.

Inventive Principle:
Principle #30Flexible shells and thin films

Applied Scientific Principles

This section explains which scientific principles are used to turn an abstract innovation direction into a practical engineering solution.

Function Achieved in This Case

Enables the provision of tactile and force feedback to users without the need for vibration-enabled controllers, allowing users to experience these sensations while gripping standard controllers or devices, enhancing gaming and interaction experiences.

Implementation Method 1

a vibration body accommodated in the housing... controlling a vibration pattern of the vibration body... vibration of the vibration body can be transmitted to the body through the outer surface of the housing

Methodology Applied
Scientific EffectVibration: Vibration

Data Source

PatentUS20240346896A1Haptic device
Publication Date: 2024.10.17 MURATA MFG CO LTD
  • US20240346896A1 patent drawing
  • US20240346896A1 patent drawing
  • US20240346896A1 patent drawing

AI summary

The haptic device includes a housing and a vibration body accommodated in the housing. The haptic device includes a control device capable of presenting at least one of a tactile sensation and a force sensation to a user by controlling a vibration pattern of the vibration body. In addition, the haptic device includes a band including a first portion that is fixed to an outer surface of the housing. In the haptic device, a body of the user is able to be attached between an abutting portion of the band that is a portion different from the first portion, and a contact surface that is a part of the outer surface of the housing.