External User Interface for Head-Worn Computing

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Solution Overview

Problem

Current wearable computing systems face challenges in providing effective user interfaces that are intuitive and efficient for interacting with head-worn computers, particularly in terms of distance control, force interpretation, and mode selection.

Innovation Solution

The development of external user interfaces, such as the pen 200, which incorporates cameras, IMUs, pressure sensors, and communication modules to interpret gestures, pressure, and contextual information, allowing for bi-directional communication with head-worn computers to control local or remote devices.

Engineering Contradictions & Design Principles

VSEngineering Contradiction Analysis

1Ease of operation

If traditional user interfaces are used with head-worn computers, then the device structure remains simple, but the ease of operation and intuitiveness deteriorate

Engineering Contradiction:
Improveintuitiveness of user interfaceVSAvoidstructure of user interface system
Core Design Contradiction:
Ease of operationVSDevice complexity

Solution Approach 1:

An external user interface device serves as an intermediary between the user and the head-worn computer. This external device contains the processing unit, memory, and communication interface, allowing the head-worn computer to remain simple while providing sophisticated interface capabilities through wireless communication.

Inventive Principle:
Principle #24Intermediary (Mediator)

Solution Approach 2:

The user interface system is segmented into two parts: a simple head-worn computer and a separate external user interface device. The external device handles complex processing, storage, and communication functions, while the head-worn computer focuses on display and basic interaction, resolving the contradiction between simplicity and functionality.

Inventive Principle:
Principle #1Segmentation

2Measurement precision

If multiple sensors and processing components are integrated into the user interface, then the measurement precision and context-awareness improve, but the device complexity increases

Engineering Contradiction:
Improvegesture and pressure detection accuracyVSAvoidnumber of components in user interface
Core Design Contradiction:
Measurement precisionVSDevice complexity

Solution Approach 1:

The external user interface device acts as an intermediary that houses multiple sensors (cameras, IMUs, pressure sensors) and processing components. This allows high measurement precision and context-awareness to be achieved without increasing the complexity of the head-worn computer itself.

Inventive Principle:
Principle #24Intermediary (Mediator)

Solution Approach 2:

Traditional mechanical buttons and physical interfaces are replaced with sensor-based detection systems (cameras, IMUs, pressure sensors) that interpret gestures and forces. This substitution enables precise measurement of user intent without requiring complex mechanical structures.

Inventive Principle:
Principle #28Mechanics substitution (Replace mechanical system)

3Adaptability or versatility

If bi-directional communication capabilities are added to control local and remote devices, then the adaptability and functionality improve, but the device complexity and energy consumption increase

Engineering Contradiction:
Improveability to control multiple devicesVSAvoidcommunication system structure
Core Design Contradiction:
Adaptability or versatilityVSDevice complexity

Solution Approach 1:

The external user interface device is designed with universal communication capabilities that can control both local and remote devices through a single communication interface. This multi-functionality approach allows one device to handle multiple communication protocols and device types, improving adaptability without proportionally increasing complexity.

Inventive Principle:
Principle #6Universality (Multi-functionality)

4Productivity

If processing power and memory are increased for context-aware functionality, then the productivity and user experience improve, but the use of energy and device complexity increase

Engineering Contradiction:
Improvedata processing efficiencyVSAvoidenergy consumption of user interface system
Core Design Contradiction:
ProductivityVSUse of energy by moving object

Solution Approach 1:

Processing power and memory are segmented and placed in the external user interface device rather than the head-worn computer. This allows high processing capability for context-aware functionality while the head-worn device consumes minimal energy, as it only needs to handle basic display and sensor data transmission.

Inventive Principle:
Principle #1Segmentation

Data Source

PatentUS20250147588A1External user interface for head worn computing
Publication Date: 2025.05.08 OSTERHOUT GROUP INC
  • US20250147588A1 patent drawing
  • US20250147588A1 patent drawing
  • US20250147588A1 patent drawing

AI summary

Aspects of the present invention relate to user interface control of a head-worn computer.