External Lighting System for Electronic Gaming Devices
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Solution Overview
Problem
Current electronic gaming devices lack enhanced external lighting functionalities that can increase player engagement and entertainment, limiting the ability to dynamically adjust game experiences based on player preferences and trigger events.
Innovation Solution
The integration of advanced external lighting systems on gaming devices that utilize multiple display screens, input devices, and identification technologies to provide customizable lighting effects and game configurations, including attraction modes, notification modes, and game play modes, based on player interactions and preferences.
Engineering Contradictions & Design Principles
Engineering Contradiction Analysis
1Adaptability or versatility
If external lighting functionalities are integrated on gaming devices, then player engagement and entertainment are enhanced, but device complexity increases
Solution Approach 1:
The external lighting system is designed to serve multiple functions including attraction mode (displaying game information externally), notification mode (announcing wins or events), and game play mode (providing ambient lighting during gameplay). This multi-functionality allows a single lighting system to enhance player engagement across various operational states without requiring separate systems for each function, thereby managing device complexity while improving versatility.
Solution Approach 2:
The lighting system dynamically adjusts its behavior based on game events and player interactions. Lighting effects are activated, deactivated, or modified in response to triggering events such as wins, losses, or specific game phases. This dynamic adaptation allows the system to respond to player preferences and game state changes, enhancing engagement while avoiding unnecessary complexity through event-driven activation rather than continuous operation.
2Adaptability or versatility
If dynamic lighting adjustments are implemented based on player preferences, then entertainment is enhanced, but energy consumption increases
Solution Approach 1:
The lighting system operates in periodic cycles rather than continuously, activating lighting effects during specific game events or intervals. Lighting is turned on for attraction mode displays, notification events, or during game play sessions, and turned off during idle periods. This periodic operation pattern allows personalized lighting adjustments to enhance entertainment while significantly reducing overall energy consumption compared to continuous operation.
Solution Approach 2:
The system automatically adjusts lighting based on detected game events and player preferences without requiring manual intervention. When triggering events occur (such as wins or specific game phases), the lighting system self-activates appropriate effects. This self-service capability enables personalized interactions while minimizing energy waste by avoiding unnecessary lighting during non-event periods.
3Adaptability or versatility
If multiple lighting modes are added to the gaming device, then player engagement is enhanced, but ease of operation decreases
Solution Approach 1:
The lighting system automatically selects and activates appropriate modes based on detected game events and player preferences without requiring manual control. Attraction mode activates when the device is idle or during promotional periods, notification mode triggers during win events, and game play mode activates during actual gameplay. This self-service approach provides multiple lighting functionalities while maintaining ease of operation by eliminating the need for players to manually select between modes.
Solution Approach 2:
A single lighting system is designed to perform multiple functions through different operational modes rather than requiring separate control mechanisms for each lighting type. The unified system handles attraction displays, notifications, and ambient lighting through one integrated controller that automatically switches between modes based on game state, thereby providing versatile lighting functionality while maintaining simple operation.
Data Source
AI summary
Examples disclosed herein relate to a gaming device including a memory, a processor, a display, a plurality of display areas located on the display, and a plurality of external lights located at an outer area of a front surface of the electronic gaming device. The plurality of external lights forming au-shape with a left side, a right side, and a bottom where each of the left side, the right side, and the bottom includes a first light column, a second light column, and a third light column. The gaming device including a processor that initiates a base game via the plurality of display areas located on the display.


