Perceived Eye Contact via Screen Reflection

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Solution Overview

Problem

There is a disconnect between what a user is looking at and what the camera sees, leading to a lack of eye contact and a poor video conferencing experience due to the physical positioning of cameras relative to screens.

Innovation Solution

The system captures images of a participant reflected from a viewing screen while the screen is intermittently blacked out, and provides a sequence of these images over a network to another participant's screen, allowing for a more accurate representation of eye contact.

Engineering Contradictions & Design Principles

VSEngineering Contradiction Analysis

1Measurement precision

If the camera is positioned separately from the screen (e.g., one foot to the left), then the camera can capture the user's face, but the camera sees the user looking in the wrong direction, creating a disconnect in perceived eye contact

Engineering Contradiction:
Improveaccuracy of eye contact detectionVSAvoidperceived eye contact quality
Core Design Contradiction:
Measurement precisionVSEase of operation

Solution Approach 1:

The screen acts as an intermediary reflective surface between the camera and the user's eyes. The camera captures the reflection of the user's eyes in the screen, allowing the system to determine where the user is looking without requiring the camera to be positioned directly in front of the user's face. This resolves the contradiction by using the screen as a mediating element that provides accurate gaze information while maintaining natural camera positioning.

Inventive Principle:
Principle #24Intermediary (Mediator)

Solution Approach 2:

The solution moves from direct line-of-sight camera positioning to indirect reflection-based positioning. Instead of requiring the camera to be in the same position as the user's eyes (one-dimensional alignment), the system uses the two-dimensional reflective surface of the screen to capture eye direction from a separated camera position, adding a spatial dimension to the solution.

Inventive Principle:
Principle #17Another dimension (Dimensionality change)

2Device complexity

If the camera is positioned on the top bezel of a laptop, then the camera is integrated into the device, but the camera sees the user looking down, creating a disconnect in perceived eye contact

Engineering Contradiction:
Improvecamera integrationVSAvoidaccuracy of eye contact detection
Core Design Contradiction:
Device complexityVSMeasurement precision

Solution Approach 1:

The screen serves as an intermediary that redirects the line of sight. The camera on the top bezel captures the reflection of the user's eyes in the screen, which shows where the user is actually looking (at the screen content) rather than down at the camera. This allows integrated camera positioning while maintaining accurate eye contact detection through the reflective mediation of the screen.

Inventive Principle:
Principle #24Intermediary (Mediator)

3Ease of operation

If AI-based solutions are used to correct eye contact, then perceived eye contact can be improved, but significant processing power is required

Engineering Contradiction:
Improveperceived eye contact qualityVSAvoidprocessing power consumption
Core Design Contradiction:
Ease of operationVSUse of energy by moving object

Solution Approach 1:

The system performs preliminary action by capturing the user's eye direction through screen reflection before the video stream is processed or transmitted. By determining gaze direction from the reflection images and using this information to adjust or annotate the video stream, the system avoids the need for complex AI-based real-time video manipulation, significantly reducing processing power requirements while achieving the same perceived eye contact improvement.

Inventive Principle:
Principle #10Preliminary action

Applied Scientific Principles

This section explains which scientific principles are used to turn an abstract innovation direction into a practical engineering solution.

Function Achieved in This Case

This approach improves the perception of eye contact in video conferencing, making it more similar to in-person interactions while requiring less processing power than AI-based solutions.

Implementation Method 1

capturing an image of a first participant reflected from a first viewing screen

Methodology Applied
Scientific EffectReflection: Reflection

Data Source

PatentUS20250168026A1Perceived eye-contact in live video conferencing systems
Publication Date: 2025.05.22 CHARTER COMM OPERATING LLC
  • US20250168026A1 patent drawing
  • US20250168026A1 patent drawing
  • US20250168026A1 patent drawing

AI summary

During a videoconference, with a first camera, capture an image of a first participant reflected from a first viewing screen collocated with the first participant and the first camera, while the first viewing screen is intermittently blacked out. Provide a sequence of the captured images over a network to at least a second viewing screen of a second participant.