Eye Gaze Capture Device for Gaming Systems

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Solution Overview

Problem

Current gaming systems lack the ability to effectively track and analyze player eye gaze data to optimize game content presentation and marketing strategies, leading to suboptimal player engagement and experience.

Innovation Solution

An electronic gaming machine equipped with a display device, eye gaze data capture device, and communication interface that collects and analyzes player eye gaze data, transmitting it to servers for analysis to modify game operations and marketing campaigns based on player interactions.

Engineering Contradictions & Design Principles

VSEngineering Contradiction Analysis

1Adaptability or versatility

If eye gaze data capture device is added to collect player eye gaze data, then player engagement and experience are improved, but device complexity increases

Engineering Contradiction:
Improveplayer engagementVSAvoiddevice complexity
Core Design Contradiction:
Adaptability or versatilityVSDevice complexity

Solution Approach 1:

The system divides functionality by placing the eye gaze data capture device within the gaming machine while sending data to a remote server for analysis. This segmentation allows the gaming machine to collect data without bearing the full complexity of analysis and processing, thereby improving player engagement while managing device complexity.

Inventive Principle:
Principle #1Segmentation

Solution Approach 2:

A communication interface acts as an intermediary between the eye gaze data capture device and the server. This intermediary enables data transmission without requiring direct complex integration between all system components, allowing the gaming machine to benefit from eye gaze tracking while maintaining manageable complexity through standardized communication protocols.

Inventive Principle:
Principle #24Intermediary (Mediator)

2Adaptability or versatility

If eye gaze data is collected and transmitted to server for analysis, then marketing effectiveness is improved, but loss of time increases

Engineering Contradiction:
Improvemarketing effectivenessVSAvoiddata transmission time
Core Design Contradiction:
Adaptability or versatilityVSLoss of time

Solution Approach 1:

The system performs preliminary data collection and local processing at the gaming machine before transmission to the server. By preparing and filtering data locally in advance, the system reduces the amount of data that needs to be transmitted, thereby improving marketing effectiveness through better player insights while minimizing time loss during data transmission.

Inventive Principle:
Principle #10Preliminary action

3Adaptability or versatility

If game content is tailored based on eye gaze data, then player engagement is improved, but device complexity increases

Engineering Contradiction:
Improveplayer engagementVSAvoidgame operation complexity
Core Design Contradiction:
Adaptability or versatilityVSDevice complexity

Solution Approach 1:

The system implements feedback by receiving analyzed eye gaze data from the server and using this information to dynamically adjust game content and marketing strategies. This feedback loop enables personalized player experiences that improve engagement while the centralized processing approach keeps the complexity of game operation modifications manageable.

Inventive Principle:
Principle #23Feedback

Data Source

PatentUS10803695B2Gaming system and method for collecting, communicating and tracking eye gaze data
Publication Date: 2020.10.13 INTERNATIONAL GAME TECHNOLOGY INC
  • US10803695B2 patent drawing
  • US10803695B2 patent drawing
  • US10803695B2 patent drawing

AI summary

In various embodiments, the present disclosure relates generally to gaming systems and methods for collecting eye gaze data associated with a player's experience at an electronic gaming machine and utilizing one or more electronic gaming machine communication links to transmit the collected eye gaze data to one or more entities for further analysis.