Eye Gaze Adaptive Display Illumination for Power Efficiency

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Solution Overview

Problem

Display panels that adjust brightness levels dynamically based on user activity and eye gaze patterns are needed to reduce power consumption and enhance user productivity, as existing technologies often result in unintended illumination patterns and lack adaptability to changing user activities.

Innovation Solution

An electronic device that monitors user eye gaze patterns using machine learning techniques and adjusts display panel illumination accordingly, storing patterns and conditions to selectively illuminate different areas based on identified user behavior and environmental factors during a training period.

Engineering Contradictions & Design Principles

VSEngineering Contradiction Analysis

1Illumination intensity

If display panel illuminates all areas uniformly at high brightness, then user can see content clearly across the entire screen, but power consumption increases excessively

Engineering Contradiction:
Improvedisplay brightnessVSAvoidpower consumption
Core Design Contradiction:
Illumination intensityVSUse of energy by moving object

Solution Approach 1:

The display panel applies different brightness levels to different regions based on where the user is actually looking. The central foveal region receives higher brightness while peripheral regions receive lower brightness, optimizing power consumption while maintaining visual comfort and readability.

Inventive Principle:
Principle #3Local quality

Solution Approach 2:

The illumination pattern dynamically adjusts based on real-time eye tracking data. As the user moves their gaze across the screen, the bright region follows the foveal position, ensuring optimal brightness is always provided where needed while minimizing overall power consumption.

Inventive Principle:
Principle #15Dynamics

2Adaptability or versatility

If display panel uses static illumination patterns, then device complexity is reduced, but adaptability to changing user activities decreases

Engineering Contradiction:
Improveadaptability to user activityVSAvoidsystem complexity
Core Design Contradiction:
Adaptability or versatilityVSDevice complexity

Solution Approach 1:

The system automatically adapts illumination patterns by monitoring eye gaze patterns and user interactions without requiring manual configuration. Machine learning algorithms process usage data to identify patterns and automatically adjust display characteristics, eliminating the need for complex manual setup while providing high adaptability.

Inventive Principle:
Principle #25Self-service

Solution Approach 2:

The system continuously monitors user eye gaze and interaction patterns, using this feedback to dynamically adjust illumination patterns. The eye tracking camera and sensors provide real-time feedback about user attention, which the system uses to optimize display brightness distribution automatically.

Inventive Principle:
Principle #23Feedback

3Adaptability or versatility

If display panel monitors and analyzes eye gaze patterns continuously, then adaptability to user activity improves, but use of energy increases

Engineering Contradiction:
Improveeye gaze-based adaptationVSAvoidenergy for monitoring
Core Design Contradiction:
Adaptability or versatilityVSUse of energy by moving object

Solution Approach 1:

The eye tracking and monitoring operations are performed periodically rather than continuously, reducing energy consumption while still capturing sufficient data to identify usage patterns. The system samples eye position at intervals and processes data batch-wise, balancing adaptability with power efficiency.

Inventive Principle:
Principle #19Periodic action

4Productivity

If display panel applies complex illumination patterns, then user productivity is enhanced through better visibility, but device complexity increases

Engineering Contradiction:
Improveuser productivityVSAvoidillumination control complexity
Core Design Contradiction:
ProductivityVSDevice complexity

Solution Approach 1:

The display panel is divided into multiple regions with different brightness levels, with the brightest region centered on the user's foveal gaze position. This segmentation allows complex illumination patterns to be implemented using relatively simple per-region brightness control, enhancing productivity without requiring overly complex system architecture.

Inventive Principle:
Principle #1Segmentation

Data Source

PatentUS20240370086A1Display Panel Operation Based on Eye Gaze Patterns
Publication Date: 2024.11.07 HEWLETT PACKARD DEVELOPMENT COMPANY LP
  • US20240370086A1 patent drawing
  • US20240370086A1 patent drawing
  • US20240370086A1 patent drawing

AI summary

In some examples, a computer-readable medium storing executable code which, when executed by a processor of an electronic device, causes the processor to store a relationship between a user eye gaze pattern and first conditions of the electronic device, identify second conditions of the electronic device, determine whether the second conditions match the first conditions, and responsive to the second conditions matching the first conditions, selectively operate a display panel of the electronic device with differing display characteristics based on the user eye gaze pattern.