Eye-Gaze Spatial Foveation for Lower-Load AR Image Rendering

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Solution Overview

Problem

Existing augmented reality systems face challenges in providing a comfortable and natural presentation of virtual image elements amidst real-world imagery due to the complexity of the human visual perception system, leading to inefficiencies in memory and processing loads.

Innovation Solution

The method and system utilize eye gaze location to perform spatial foveation and defoveation processes, reducing memory access and power consumption by compressing image quality in regions outside the user's focus and employing a warp reprojection processor for head pose correction.

Engineering Contradictions & Design Principles

VSEngineering Contradiction Analysis

1Reliability

If conventional image processing is used in augmented reality systems, then complete image data is processed and displayed, but memory access and processing load increase significantly

Engineering Contradiction:
Improveimage qualityVSAvoidprocessing load
Core Design Contradiction:
ReliabilityVSProductivity

Solution Approach 1:

The image is divided into multiple regions based on eye gaze location, with the foveal region (where the user is looking) processed at full resolution and peripheral regions processed at reduced resolution. This segmentation allows the system to maintain high image quality where needed while reducing overall processing load.

Inventive Principle:
Principle #1Segmentation

Solution Approach 2:

Different quality levels are applied to different spatial regions of the image. The foveal region maintains high quality for natural perception, while peripheral regions use lower quality to reduce bandwidth and processing requirements. This local differentiation resolves the contradiction between complete image processing and reduced load.

Inventive Principle:
Principle #3Local quality

2Reliability

If high quality image data is transmitted and processed, then image quality is maintained, but memory consumption and power usage increase

Engineering Contradiction:
Improveimage qualityVSAvoidpower consumption
Core Design Contradiction:
ReliabilityVSUse of energy by moving object

Solution Approach 1:

The image data is segmented into high-quality foveal region and reduced-quality peripheral regions, allowing the system to transmit and process only necessary high-quality data for the foveal region while using lower quality for peripheral areas, thereby reducing overall power consumption.

Inventive Principle:
Principle #1Segmentation

Solution Approach 2:

The system dynamically changes the quality parameter of image data based on eye gaze location. High quality is applied to the foveal region and reduced quality to peripheral regions, optimizing the balance between image quality and power consumption.

Inventive Principle:
Principle #35Parameter changes

3Productivity

If spatial foveation is applied to reduce processing load, then memory access is reduced, but image quality may be compromised in peripheral regions

Engineering Contradiction:
Improveprocessing efficiencyVSAvoidimage quality
Core Design Contradiction:
ProductivityVSReliability

Solution Approach 1:

The system applies different quality levels locally: high quality is maintained in the foveal region where the user is looking, while peripheral regions use reduced quality. This ensures that image quality is not compromised where it matters most while still achieving processing efficiency gains.

Inventive Principle:
Principle #3Local quality

4Reliability

If complete image data is processed, then all regions are maintained at full resolution, but system resources are consumed unnecessarily

Engineering Contradiction:
Improveimage qualityVSAvoidenergy waste
Core Design Contradiction:
ReliabilityVSLoss of energy

Solution Approach 1:

The system extracts and processes only the essential high-quality image data for the foveal region, while using reduced quality for peripheral regions. This extraction approach removes unnecessary processing from peripheral areas, reducing energy waste while maintaining quality where needed.

Inventive Principle:
Principle #2Taking out (Extraction)

Data Source

PatentUS20260029651A1Method and system for performing spatial foveation based on eye gaze
Publication Date: 2026.01.29 MAGIC LEAP INC
  • US20260029651A1 patent drawing
  • US20260029651A1 patent drawing
  • US20260029651A1 patent drawing

AI summary

A method includes determining an eye gaze location of a user and generating a spatial foveation map based on the eye gaze location. The method also includes receiving an image, forming a spatially foveated image using the image and the spatial foveation map, and transmitting the spatially foveated image to a wearable device. The method further includes spatially defoveating the spatially foveated image to produce a spatially defoveated image and displaying the spatially defoveated image.