Eye Tracker Using Collimated Light Beams for Distance-Independent Gaze

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Solution Overview

Problem

Existing eye tracking technologies face challenges in accurately determining gaze direction independently of the distance between the eye and the tracker device, as well as lateral movement and eye size, which limits their portability and flexibility in use.

Innovation Solution

The method employs at least two substantially collimated light beams with different directions to create reflection spots on the eye's surface, which are then used in conjunction with an imaging unit and data processing to determine gaze direction, allowing for accurate tracking regardless of distance or eye movement.

Engineering Contradictions & Design Principles

VSEngineering Contradiction Analysis

1Measurement precision

If existing eye tracking technologies are used, then gaze direction can be determined, but the determination is dependent on distance between eye and tracker, lateral movement, and eye size

Engineering Contradiction:
Improvegaze direction determination accuracyVSAvoidindependence from distance and movement
Core Design Contradiction:
Measurement precisionVSAdaptability or versatility

Solution Approach 1:

The patent introduces a new dimension to gaze tracking by using multiple reflection spots created from different light beam directions. Instead of relying on a single reflection point that requires precise distance and alignment, the system uses the spatial relationship between multiple reflection spots to determine gaze direction, making the measurement independent of distance and lateral movement.

Inventive Principle:
Principle #17Another dimension (Dimensionality change)

Solution Approach 2:

The patent changes the parameters of the light source from a single point source to multiple collimated light beams with different directions. This parameter change creates multiple reflection spots on the cornea, and the system uses the relative positions of these spots to calculate gaze direction, thereby eliminating dependence on distance and eye size variations.

Inventive Principle:
Principle #35Parameter changes

2Measurement precision

If existing eye tracking technologies are used, then gaze direction can be determined, but the device must be fixed to the observer's head

Engineering Contradiction:
Improvegaze direction determinationVSAvoiddevice portability and flexibility
Core Design Contradiction:
Measurement precisionVSEase of operation

Solution Approach 1:

By transitioning from single-reflection-point tracking to multi-reflection-spot tracking, the system gains dimensional redundancy that allows it to function without being固定在 the head. The multiple reflection spots provide sufficient geometric information to calculate gaze direction regardless of the device's position relative to the eye.

Inventive Principle:
Principle #17Another dimension (Dimensionality change)

Solution Approach 2:

The eye tracker device becomes more universal and adaptable by not requiring fixed mounting. The multi-beam approach allows the device to accurately track gaze direction whether positioned close to or far from the eye, enabling flexible placement on various surfaces or devices without compromising measurement capability.

Inventive Principle:
Principle #6Universality (Multi-functionality)

3Device complexity

If a single light source is used, then the device structure is simple, but gaze direction determination is dependent on distance and eye position

Engineering Contradiction:
Improvedevice structureVSAvoidgaze direction independence
Core Design Contradiction:
Device complexityVSMeasurement precision

Solution Approach 1:

The patent adds dimensional information by introducing multiple light beams from different directions. This creates multiple reflection spots whose spatial relationships provide additional geometric constraints, enabling the system to solve for gaze direction without being constrained by distance or lateral position variations.

Inventive Principle:
Principle #17Another dimension (Dimensionality change)

Solution Approach 2:

The system changes the light source parameters from a single isotropic point source to multiple directional collimated beams. This parameter modification creates a measurement system that is inherently more robust to positional variations, as the relative geometry of multiple reflection spots remains informative even when the device-to-eye distance changes.

Inventive Principle:
Principle #35Parameter changes

Applied Scientific Principles

This section explains which scientific principles are used to turn an abstract innovation direction into a practical engineering solution.

Function Achieved in This Case

This approach enables independent determination of gaze direction, allowing the eye tracker to function effectively over a large area without the need for the device to be fixed to the observer's head, enhancing portability and usability.

Implementation Method 1

directing a first substantially collimated light beam towards the eye in order to provide a first reflection spot when light is reflected from the surface of the eye

Methodology Applied
Scientific EffectReflection: Reflection

Data Source

PatentUS8360578B2Eye tracker device
Publication Date: 2013.01.29 MAGIC LEAP INC
  • US8360578B2 patent drawing
  • US8360578B2 patent drawing
  • US8360578B2 patent drawing

AI summary

Two collimated light beams are directed towards an eye to provide two reflection spots. The collimated light beams are advantageously provided by a diffractive beam expander. The reflection spots and the pupil of the eye are monitored by an imaging unit. The collimated beams are at different angles with respect to the imaging unit. The gaze direction is determined based on the angles, the positions of the reflections spots, and the position of the pupil. Thanks to the use of the two collimated beams, the detected gaze direction is substantially independent of the size of the eye, independent of the lateral position of the eye, and independent of the distance between the imaging unit and the eye. The detected gaze angle may be used for selecting between options displayed by a virtual display.