AI AR Learning Using Eye Tracking for Adaptive Content

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Solution Overview

Problem

Current education technologies fail to adequately gauge the depth of material absorption by students and do not customize learning experiences based on individual interests, strengths, and weaknesses, leading to inefficient learning processes.

Innovation Solution

Implementing AI-powered augmented reality learning devices that track eye movements to identify student interests and adapt learning content in real-time, using a master and self-growing ontology to personalize the curriculum.

Engineering Contradictions & Design Principles

VSEngineering Contradiction Analysis

1Adaptability or versatility

If a single standard grade-based curriculum is used, then implementation simplicity is maintained, but adaptability to individual student strengths and weaknesses deteriorates

Engineering Contradiction:
Improvecurriculum adaptabilityVSAvoidsystem complexity
Core Design Contradiction:
Adaptability or versatilityVSDevice complexity

Solution Approach 1:

The curriculum dynamically adapts to each student's demonstrated strengths and weaknesses through continuous assessment and automated content selection, transforming from a static standard curriculum to a dynamic personalized learning path that evolves based on student performance data

Inventive Principle:
Principle #15Dynamics

Solution Approach 2:

The system pre-establishes a comprehensive ontology mapping educational content to student profiles before actual learning occurs, allowing the curriculum to be automatically customized based on预先 collected student data without requiring complex real-time decision-making during instruction

Inventive Principle:
Principle #10Preliminary action

2Measurement precision

If traditional education technologies are used, then system simplicity is maintained, but measurement precision of material absorption deteriorates

Engineering Contradiction:
Improvematerial absorption measurementVSAvoidtechnology complexity
Core Design Contradiction:
Measurement precisionVSDevice complexity

Solution Approach 1:

The system replaces traditional mechanical assessment methods (papers, tests) with automated digital tracking and analysis systems that continuously monitor student interactions with learning content, using algorithms to precisely measure material absorption through patterns of engagement, time spent, and performance metrics

Inventive Principle:
Principle #28Mechanics substitution (Replace mechanical system)

Solution Approach 2:

The system implements continuous feedback loops where student performance data is automatically collected, analyzed, and used to adjust curriculum delivery in real-time, providing precise measurement of material absorption through multiple data points including assessment results, engagement patterns, and learning trajectory analysis

Inventive Principle:
Principle #23Feedback

3Adaptability or versatility

If standardized learning content is delivered, then content consistency is maintained, but student interest and engagement deteriorate

Engineering Contradiction:
Improvelearning experience customizationVSAvoidlearning efficiency
Core Design Contradiction:
Adaptability or versatilityVSProductivity

Solution Approach 1:

The system applies local quality by customizing specific portions of the curriculum based on individual student needs while maintaining consistency in core learning objectives, allowing each student to receive personalized content delivery, pacing, and difficulty levels in relevant areas while covering the same essential material as peers

Inventive Principle:
Principle #3Local quality

Data Source

PatentUS20250356773A1Method and system for implementing ai-powered augmented reality learning devices
Publication Date: 2025.11.20 CENTURYLINK INTELLECTUAL PROPERTY LLC
  • US20250356773A1 patent drawing
  • US20250356773A1 patent drawing
  • US20250356773A1 patent drawing

AI summary

Novel tools and techniques are provided for implementing learning technologies, and, more particularly, to methods, systems, and apparatuses for implementing artificial intelligence (“AI”)-powered augmented reality learning devices. In various embodiments, a computing system might receive captured images of positions of a user's eyes correlated with particular portions of first content being displayed on a display device; might identify a first object(s) of a plurality of objects being displayed on the display device that correspond to the positions of the user's eyes as the first content is being displayed, based on analysis of the received captured images of the positions of the user's eyes; might send, to a content source, a request for additional content containing the identified first object(s); and based on a determination that second content containing the identified first object(s) is available, might retrieve and display the second content on the display surface of the display device.