Eye Tracking Gaming Machine Maze Navigation
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Solution Overview
Problem
Conventional electronic gaming systems are limited by their hardware, restricting the number and type of physical interactions users can have with the machine, which hinders immersive experiences and efficient use of space.
Innovation Solution
An electronic gaming machine that utilizes eye movement tracking to interact with a virtual maze, allowing players to navigate and engage with the game using their gaze, with features like concealment layers, predictive eye gaze, and multi-dimensional maze structures, enabling more dynamic and immersive gameplay.
Engineering Contradictions & Design Principles
Engineering Contradiction Analysis
1Adaptability or versatility
If traditional physical buttons and controls are used, then the machine structure is simple and reliable, but the number of interactions is limited and the hardware space is underutilized
Solution Approach 1:
The patent replaces physical buttons and mechanical controls with an eye-tracking system that uses optical sensors and software-based interaction. The camera captures eye gaze data, and the system translates gaze positions into control commands, eliminating the need for physical buttons while enabling diverse interactions through software.
Solution Approach 2:
The patent adds a new dimension of interaction by incorporating eye movement tracking, which captures data in spatial coordinates (x, y positions on the screen). This transforms the interaction model from discrete button presses to continuous gaze-based control, enabling more interaction types within the same hardware footprint.
2Adaptability or versatility
If more physical buttons and controls are added, then more interactions are enabled, but the hardware size and cost increase
Solution Approach 1:
The eye-tracking system serves multiple interaction functions through a single hardware component (the camera). It can detect gaze position for selection, track movement for navigation, and potentially recognize patterns for complex commands, replacing what would otherwise require multiple physical buttons, knobs, and controls.
Solution Approach 2:
The system creates a virtual representation of the control interface on the display screen, where graphical elements correspond to virtual buttons and controls. The eye-tracking system interacts with this virtual interface, allowing players to engage with game components displayed on screen without physical counterparts.
3Area of stationary object
If the display screen size is increased to show more game components, then more game elements can be displayed, but the hardware footprint and cost increase
Solution Approach 1:
The patent introduces eye-tracking interaction that operates in the spatial dimension of the display screen, allowing players to interact with elements across the entire screen area without needing additional physical space. The system maps gaze positions to screen coordinates, enabling full-screen utilization without proportionally increasing hardware volume.
Data Source
AI summary
An enhanced electronic gaming machine is provided, the electronic gaming machine adapted for generating an interactive game environment having graphical game components for at least an interactive network of intercommunicating paths and an electronic player token; a game controller for detecting a plurality of points of eye gaze of the player relative to the displayed graphical game components for the interactive network of intercommunicating paths; the game controller mapping the plurality of points of eye gaze of the player to the interactive network of intercommunicating paths and triggering a graphical animation representative of movement of the electronic player token based on a player pathway generated at least based on the plurality of points of eye gaze.


