Eye Tracking Gaming Machine Maze Navigation

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Solution Overview

Problem

Conventional electronic gaming systems are limited by their hardware, restricting the number and type of physical interactions users can have with the machine, which hinders immersive experiences and efficient use of space.

Innovation Solution

An electronic gaming machine that utilizes eye movement tracking to interact with a virtual maze, allowing players to navigate and engage with the game using their gaze, with features like concealment layers, predictive eye gaze, and multi-dimensional maze structures, enabling more dynamic and immersive gameplay.

Engineering Contradictions & Design Principles

VSEngineering Contradiction Analysis

1Adaptability or versatility

If traditional physical buttons and controls are used, then the machine structure is simple and reliable, but the number of interactions is limited and the hardware space is underutilized

Engineering Contradiction:
Improvenumber of interactionsVSAvoidhardware structure
Core Design Contradiction:
Adaptability or versatilityVSDevice complexity

Solution Approach 1:

The patent replaces physical buttons and mechanical controls with an eye-tracking system that uses optical sensors and software-based interaction. The camera captures eye gaze data, and the system translates gaze positions into control commands, eliminating the need for physical buttons while enabling diverse interactions through software.

Inventive Principle:
Principle #28Mechanics substitution (Replace mechanical system)

Solution Approach 2:

The patent adds a new dimension of interaction by incorporating eye movement tracking, which captures data in spatial coordinates (x, y positions on the screen). This transforms the interaction model from discrete button presses to continuous gaze-based control, enabling more interaction types within the same hardware footprint.

Inventive Principle:
Principle #17Another dimension (Dimensionality change)

2Adaptability or versatility

If more physical buttons and controls are added, then more interactions are enabled, but the hardware size and cost increase

Engineering Contradiction:
Improvetypes of physical interactionsVSAvoidgaming terminal size
Core Design Contradiction:
Adaptability or versatilityVSArea of stationary object

Solution Approach 1:

The eye-tracking system serves multiple interaction functions through a single hardware component (the camera). It can detect gaze position for selection, track movement for navigation, and potentially recognize patterns for complex commands, replacing what would otherwise require multiple physical buttons, knobs, and controls.

Inventive Principle:
Principle #6Universality (Multi-functionality)

Solution Approach 2:

The system creates a virtual representation of the control interface on the display screen, where graphical elements correspond to virtual buttons and controls. The eye-tracking system interacts with this virtual interface, allowing players to engage with game components displayed on screen without physical counterparts.

Inventive Principle:
Principle #26Copying

3Area of stationary object

If the display screen size is increased to show more game components, then more game elements can be displayed, but the hardware footprint and cost increase

Engineering Contradiction:
Improvedisplay areaVSAvoidgaming terminal volume
Core Design Contradiction:
Area of stationary objectVSVolume of stationary object

Solution Approach 1:

The patent introduces eye-tracking interaction that operates in the spatial dimension of the display screen, allowing players to interact with elements across the entire screen area without needing additional physical space. The system maps gaze positions to screen coordinates, enabling full-screen utilization without proportionally increasing hardware volume.

Inventive Principle:
Principle #17Another dimension (Dimensionality change)

Data Source

PatentUS9691219B1Enhanced electronic gaming machine with electronic maze and eye gaze display
Publication Date: 2017.06.27 IGT CANADA SOLUTIONS ULC
  • US9691219B1 patent drawing
  • US9691219B1 patent drawing
  • US9691219B1 patent drawing

AI summary

An enhanced electronic gaming machine is provided, the electronic gaming machine adapted for generating an interactive game environment having graphical game components for at least an interactive network of intercommunicating paths and an electronic player token; a game controller for detecting a plurality of points of eye gaze of the player relative to the displayed graphical game components for the interactive network of intercommunicating paths; the game controller mapping the plurality of points of eye gaze of the player to the interactive network of intercommunicating paths and triggering a graphical animation representative of movement of the electronic player token based on a player pathway generated at least based on the plurality of points of eye gaze.