Eye-Tracking Gaming System for Dynamic 3D Component Manipulation

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Solution Overview

Problem

Current gaming systems lack innovative features to engage users, as they primarily rely on static game components and limited interaction methods, failing to fully utilize player movements and eye-tracking technology for dynamic game enhancements.

Innovation Solution

Implementing a computer-implemented system that tracks player movements, including eye and body gestures, to dynamically manipulate and enhance three-dimensional game components, such as rotating multi-faceted game surfaces, merging symbols, and revealing hidden facets, thereby creating immersive and interactive gaming experiences.

Engineering Contradictions & Design Principles

VSEngineering Contradiction Analysis

1Adaptability or versatility

If traditional static game components are used, then device complexity is reduced, but user engagement and interaction are limited

Engineering Contradiction:
Improveuser engagementVSAvoiddevice complexity
Core Design Contradiction:
Adaptability or versatilityVSDevice complexity

Solution Approach 1:

The patent transforms static game components into dynamic elements that respond to player movements. Eye-tracking technology and motion sensors detect player gestures, which then trigger corresponding movements and transformations of game components on the display, creating an interactive experience where the game environment adapts to player actions in real-time

Inventive Principle:
Principle #15Dynamics

Solution Approach 2:

The patent introduces intermediate processing systems including eye-tracking cameras, motion sensors, and software algorithms that translate physical player movements into digital game component movements. This intermediary layer enables complex interactions without requiring direct manipulation of the game components themselves

Inventive Principle:
Principle #24Intermediary (Mediator)

2Adaptability or versatility

If eye-tracking and motion tracking technology are implemented, then interaction capability is enhanced, but device complexity increases

Engineering Contradiction:
Improveinteraction capabilityVSAvoiddevice complexity
Core Design Contradiction:
Adaptability or versatilityVSDevice complexity

Solution Approach 1:

The patent employs multi-functional tracking systems that can detect various types of player movements (eye movements, head movements, hand gestures) using the same hardware infrastructure. The eye-tracking camera and motion sensors serve multiple purposes: tracking player position, detecting gestures, and determining viewing direction, thereby reducing the need for separate specialized devices

Inventive Principle:
Principle #6Universality (Multi-functionality)

Solution Approach 2:

The system automatically processes player movements and translates them into game component movements without requiring manual input or complex configuration. The tracking software self-calibrates and continuously adjusts to player actions, reducing the operational complexity for users

Inventive Principle:
Principle #25Self-service

3Loss of information

If three-dimensional enhancements with multiple facets are added, then game component information is enriched, but measurement and tracking difficulty increases

Engineering Contradiction:
Improvegame component informationVSAvoidtracking difficulty
Core Design Contradiction:
Loss of informationVSDifficulty of detecting and measuring

Solution Approach 1:

The patent transitions from two-dimensional game components to three-dimensional multi-faceted components that can be viewed from different angles. Each facet represents additional game information or symbols, and the system tracks which facets are visible to the player based on their viewing direction, thereby encoding more information in the game components themselves

Inventive Principle:
Principle #17Another dimension (Dimensionality change)

Solution Approach 2:

The patent applies different properties to different facets of the three-dimensional game components. Each facet can display different symbols, colors, or information, and the system selectively activates or highlights specific facets based on player tracking data, allowing local variation in information presentation without overwhelming the entire component

Inventive Principle:
Principle #3Local quality

Data Source

PatentUS10650644B2Systems, methods and devices for moving game components in gaming systems
Publication Date: 2020.05.12 IGT CANADA SOLUTIONS ULC
  • US10650644B2 patent drawing
  • US10650644B2 patent drawing
  • US10650644B2 patent drawing

AI summary

A computer device and method for moving game components are provided. The computer device comprises: at least one data storage device to store game data for a game; a display device to display at least one three-dimensional game component of the game; at least one data capture device to collect player movement data, wherein the player movement data defines movement of a player of the game, wherein the data capture device includes a camera, a sensor or other data capture electronic hardware; and at least one processor configured to: 1) transform the player movement data into data defining game movement for the at least one game component; and 2) generating movement on the display device of the at least one game component using the data defining game movement; wherein the at least one data capture device is configured to collect player movement data associated with movement of the player's eyes.