Eye Tracking Based VR Scene Modification

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Solution Overview

Problem

As the field of view of virtual reality and augmented reality head mount displays increases, the space for dynamic changes in virtual scenes decreases, leading to potential disruption of the immersive experience for users.

Innovation Solution

A method and apparatus that utilize eye tracking data to determine a user's gaze area and modify scene data in non-gaze areas or areas within a preset range around the gaze area, ensuring dynamic modifications are made in a hidden state to maintain immersion.

Engineering Contradictions & Design Principles

VSEngineering Contradiction Analysis

1Adaptability or versatility

If the field of view of head mount displays is increased to improve immersion, then the immersive experience is improved, but the space available for dynamic scene changes decreases

Engineering Contradiction:
Improveimmersive experienceVSAvoidspace for dynamic changes
Core Design Contradiction:
Adaptability or versatilityVSArea of stationary object

Solution Approach 1:

The patent applies local quality by making different regions of the virtual scene have different modification characteristics. The scene is divided into a first region (where the user is gazing) and a second region (non-gazed area), with the second region allowing dynamic modifications while the first region maintains stability. This spatial differentiation resolves the contradiction by enabling scene changes only in areas where they will not be perceived by the user.

Inventive Principle:
Principle #3Local quality

2Quantity of substance

If scene information is updated or added in the virtual scene, then the scene content is enriched, but the user's sense of immersion is broken due to detectable changes

Engineering Contradiction:
Improvescene informationVSAvoidsense of immersion
Core Design Contradiction:
Quantity of substanceVSAdaptability or versatility

Solution Approach 1:

The patent implements dynamics by making the scene modifiable based on real-time eye tracking data. The system dynamically determines whether a region is gazed or non-gazed and adjusts the modifiability of scene elements accordingly. This temporal and spatial dynamic control allows scene information to be updated only when and where the user is not looking, preventing immersion breaks while still enriching scene content.

Inventive Principle:
Principle #15Dynamics

3Productivity

If dynamic changes are made in the gaze area, then the scene can be updated in the user's field of view, but the user may discover the changes and break immersion

Engineering Contradiction:
Improvescene update efficiencyVSAvoidimmersion maintenance
Core Design Contradiction:
ProductivityVSAdaptability or versatility

Solution Approach 1:

The patent applies preliminary action by using eye tracking to predict where the user is looking and proactively determining which regions are safe for modification before making changes. The system performs preliminary assessment of gaze data to identify non-gazed regions, then updates scene information in those areas. This prevents immersion breaks by ensuring changes occur only in areas the user is not currently observing.

Inventive Principle:
Principle #10Preliminary action

Data Source

PatentUS11782505B1Dynamic changing method and apparatus for virtual reality scene, and electronic device
Publication Date: 2023.10.10 QINGDAO PICO TECH CO LTD
  • US11782505B1 patent drawing
  • US11782505B1 patent drawing
  • US11782505B1 patent drawing

AI summary

The present disclosure relates to a dynamic changing method and apparatus for a virtual reality scene, and an electronic device, which relate to the technical field of virtual reality. The dynamic changing method for the virtual reality scene comprises: acquiring eye tracking data of a user; acquiring a gaze area of the user in the virtual reality scene according to the eye tracking data; determining a scene modifiable area according to the gaze area; and modifying the scene data of the scene modifiable area.