Eyeball Tracking via Under-Display Infrared Sensing

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Solution Overview

Problem

Current eye tracking technologies for VR/AR devices, which use cameras outside the screen, suffer from inaccurate tracking angles and delayed responses due to the camera's deviation from the optical axis, leading to poor user experience and potential dizziness or vomiting.

Innovation Solution

A method and device for eyeball tracking that incorporates an infrared sensing layer under the display unit, emitting and detecting infrared light to capture eyeball activity information, allowing for precise and timely recognition of user intentions and executing corresponding operations.

Engineering Contradictions & Design Principles

VSEngineering Contradiction Analysis

1Device complexity

If a camera outside the screen is used for eye tracking, then the device structure is simplified, but the tracking accuracy and response time deteriorate due to deviation from the optical axis

Engineering Contradiction:
Improvedevice structureVSAvoidtracking accuracy
Core Design Contradiction:
Device complexityVSMeasurement precision

Solution Approach 1:

The sensing unit is merged with the display unit by being integrated under the eyeball activity recognition region of the display screen. This combination allows the sensing unit to be positioned at the optical axis where the eyeball image is formed, eliminating the need for separate external camera placement while achieving accurate tracking.

Inventive Principle:
Principle #5Merging (Combining)

Solution Approach 2:

The sensing unit is positioned in a different spatial dimension (under the display screen) rather than outside the screen edge. This dimensional change allows the sensing unit to capture eyeball images through the display panel at the optical axis position, resolving the contradiction between structural simplicity and tracking accuracy.

Inventive Principle:
Principle #17Another dimension (Dimensionality change)

2Device complexity

If a camera outside the screen is used for eye tracking, then the device structure is simplified, but the response time increases due to delayed detection

Engineering Contradiction:
Improvedevice structureVSAvoidresponse time
Core Design Contradiction:
Device complexityVSLoss of time

Solution Approach 1:

The sensing unit is integrated with the display unit, allowing simultaneous detection of eyeball activity as the user views the screen. This merging eliminates the time delay associated with external camera detection while maintaining structural simplicity.

Inventive Principle:
Principle #5Merging (Combining)

Solution Approach 2:

The sensing unit is positioned to capture eyeball images in advance as they are formed on the display screen during normal viewing. This preliminary detection enables real-time tracking without waiting for external camera capture, reducing response time.

Inventive Principle:
Principle #10Preliminary action

3Measurement precision

If the sensing unit is positioned under the eyeball activity recognition region, then tracking accuracy improves, but the device thickness increases

Engineering Contradiction:
Improvetracking accuracyVSAvoiddevice thickness
Core Design Contradiction:
Measurement precisionVSLength of stationary object

Solution Approach 1:

The sensing unit utilizes the thin film structure of the display panel to position itself under the eyeball activity recognition region. This approach allows accurate tracking while minimizing the increase in device thickness, as the sensing unit integrates with the existing thin display structure.

Inventive Principle:
Principle #30Flexible shells and thin films

4Ease of manufacture

If the camera is placed at the edge of the device, then manufacturing is easier, but the optical axis alignment becomes difficult

Engineering Contradiction:
Improvecamera placementVSAvoidoptical axis alignment
Core Design Contradiction:
Ease of manufactureVSManufacturing precision

Solution Approach 1:

The sensing unit is merged with the display unit, which already has a defined optical axis for image display. This merging eliminates the need for separate optical axis alignment procedures, as the sensing unit automatically aligns with the display's optical axis, simplifying both manufacturing and alignment.

Inventive Principle:
Principle #5Merging (Combining)

Applied Scientific Principles

This section explains which scientific principles are used to turn an abstract innovation direction into a practical engineering solution.

Function Achieved in This Case

This solution enables quick and accurate control of devices using eye movements, improving user experience and reducing device thickness, making it suitable for flexible wearable devices.

Implementation Method 1

the infrared sensing layer is configured to emit infrared light when receiving the light source trigger signal

Methodology Applied
Scientific EffectInfrared light emission: Infrared Radiation

Implementation Method 2

receive an infrared light signal reflected by an user's eyeball to capture the eyeball activity information

Methodology Applied
Scientific EffectLight reflection: Reflection

Data Source

PatentUS11507182B2Method and device for eyeball tracking operation
Publication Date: 2022.11.22 SHANGHAI HARVEST INTELLIGENCE TECH CO LTD
  • US11507182B2 patent drawing
  • US11507182B2 patent drawing
  • US11507182B2 patent drawing

AI summary

The present invention provides a method and a device for eyeball tracking operation. By providing a sensing unit under the eyeball recognition region of the display unit, compared with the structure in which the camera is disposed at the edge position independently of the display screen, the sensing unit of the present invention can emit infrared light or detect infrared light signals reflected by the human eye, so as to timely capture the user's eyeball activity. The information is compared with the presetting eyeball activity information, and the operation instruction corresponding to the eyeball activity information is executed, so that the user can quickly control the device through the eyeball activity, thereby effectively improving the user experience.