Eyewear-Triggered IoT for Location-Synchronized Augmented Reality
Find Innovative SolutionsGenerate Solutions
Solution Overview
Problem
Existing wearable devices and IoT electronic devices lack an efficient mechanism to create immersive augmented reality experiences, particularly in controlling interactions and providing synchronized physical outputs based on user movement.
Innovation Solution
The eyewear device integrates a processor, memory, and image sensors to capture and process environmental images, identify predefined locations, and establish communication with remote IoT devices to deliver augmented reality experiences through synchronized physical outputs and image overlays.
Engineering Contradictions & Design Principles
Engineering Contradiction Analysis
1Ease of operation
If wearable devices and IoT electronic devices are integrated to create augmented reality experiences, then user interaction and immersion are improved, but device complexity increases
Solution Approach 1:
The system divides functionality between the eyewear device (capture and processing) and remote IoT devices (physical output), segmenting the complex augmented reality experience into manageable components that can operate independently but coordinate through communication protocols
Solution Approach 2:
The eyewear device acts as an intermediary between the user and IoT devices, capturing environmental data, processing information, and transmitting control signals to remote devices, thereby simplifying the overall system architecture while enabling complex interactions
2Measurement precision
If image sensors and processing capabilities are integrated into eyewear devices, then augmented reality experience quality is improved, but device complexity increases
Solution Approach 1:
The eyewear device integrates multiple functions including image capture, environmental mapping, object recognition, and wireless communication into a single platform, allowing one device to perform diverse tasks required for augmented reality experiences without requiring separate specialized devices
Solution Approach 2:
The system embeds multiple processing layers within the eyewear device, with onboard processors handling basic image analysis while cloud-based systems handle complex computations, creating a nested architecture that manages complexity through hierarchical processing
Data Source
AI summary
Systems, devices, media, and methods are presented for an immersive augmented reality (AR) experience using an eyewear device. A portable eyewear device includes a processor, a memory, and a display projected onto at least one lens assembly. The memory has programming stored therein that, when executed by the processor, captures information depicting an environment surrounding the device and identifies a match between objects in that information and predetermined objects in previously obtained information for the same environment. When the position of the eyewear device reaches a preselected location with respect to the matched objects, a physical output is provided to produce the immersive experience. The physical output changes as the position of the eyewear device moves to maintain the immersive experience.


