G-Cueing Simulator for F1 Cars Using Multi-Actuator Motion

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Solution Overview

Problem

Current G-cueing simulators for high-performance vehicles, such as F1 cars, fail to provide realistic physiological responses due to differences in G-loading cues compared to aircraft simulators, resulting in inadequate user immersion and training effectiveness.

Innovation Solution

A G-cueing simulator for high-performance vehicles, specifically F1 cars, incorporating a cockpit with multiple actuators and force transducers that apply realistic G-loading cues through a combination of seat and helmet movements, along with a motion platform, to simulate acceleration, deceleration, and lateral forces, enhancing the simulated experience.

Engineering Contradictions & Design Principles

VSEngineering Contradiction Analysis

1Adaptability or versatility

If aircraft G-cueing simulator is used for high-performance vehicle training, then existing simulator infrastructure can be utilized, but the G-loading cues do not match the different dynamics of ground vehicles resulting in inadequate user immersion

Engineering Contradiction:
Improvesimulator applicabilityVSAvoidtraining effectiveness
Core Design Contradiction:
Adaptability or versatilityVSReliability

Solution Approach 1:

The patent modifies the G-cueing system by changing the parameters of force application and motion characteristics to match ground vehicle dynamics. The actuator system is configured to provide different G-loading patterns suitable for cars versus aircraft, ensuring physiological responses align with actual driving experiences.

Inventive Principle:
Principle #35Parameter changes

Solution Approach 2:

The system dynamically adjusts the characteristics of G-cues based on the specific vehicle type and driving conditions. The motion platform and actuator system continuously adapt force vectors, acceleration patterns, and motion trajectories to reflect the unique dynamics of high-performance ground vehicles.

Inventive Principle:
Principle #15Dynamics

2Reliability

If multiple actuators and force transducers are added to provide realistic G-loading cues, then user immersion and physiological response improve, but device complexity increases

Engineering Contradiction:
Improveuser immersionVSAvoidsimulator structure
Core Design Contradiction:
ReliabilityVSDevice complexity

Solution Approach 1:

The G-cueing system is divided into multiple independent actuator units, each responsible for specific body regions or motion types. This segmentation allows complex G-loading patterns to be generated by coordinating simpler individual actuator actions, making the overall system more manageable despite its complexity.

Inventive Principle:
Principle #1Segmentation

Solution Approach 2:

The motion platform and actuator system are designed to perform multiple functions: providing longitudinal acceleration cues, lateral G-forces, vertical loads, and various motion patterns. This multi-functionality reduces the need for separate dedicated systems for each G-cue type.

Inventive Principle:
Principle #6Universality (Multi-functionality)

Data Source

PatentUS8894414B2G-cueing simulator for high-performance vehicles, in particular F1 cars
Publication Date: 2014.11.25 CRANFIELD AEROSPACE
  • US8894414B2 patent drawing
  • US8894414B2 patent drawing
  • US8894414B2 patent drawing

AI summary

A G-cueing simulator for a ground vehicle which includes a plurality of actuators which are operable to provide GO cues to a user in a simulated environment.