Integrating 2D and 3D Facial Animation Objects for Robot Models

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Solution Overview

Problem

Conventional methods for creating face models for robots are complex and costly, requiring separate reproduction of face designs and expressions for different roles, which is inefficient and time-consuming.

Innovation Solution

A face model building method and system that integrates two-dimensional and three-dimensional facial feature animation objects using object parameters to generate a three-dimensional face model, reducing time and costs while improving model delicacy and vividness.

Engineering Contradictions & Design Principles

VSEngineering Contradiction Analysis

1Adaptability or versatility

If conventional methods are used to reproduce face models and expressions for each different role, then the face design requirements for diverse robot roles can be met, but the process becomes complicated and costly

Engineering Contradiction:
Improveface design adaptabilityVSAvoidmodel building complexity
Core Design Contradiction:
Adaptability or versatilityVSDevice complexity

Solution Approach 1:

The face model is segmented into multiple independent components including base face models, facial feature objects (eyes, eyebrows, nose, mouth), and expression objects. Each component can be independently selected and configured to create different face designs for various robot roles, avoiding the need to recreate entire face models for each role.

Inventive Principle:
Principle #1Segmentation

Solution Approach 2:

A universal set of facial feature objects and expression objects is created that can be applied across multiple base face models. These reusable components serve multiple functions and can be combined in different configurations to meet diverse face design requirements for different robot roles, reducing overall system complexity.

Inventive Principle:
Principle #6Universality (Multi-functionality)

2Adaptability or versatility

If conventional methods are used to reproduce face models and expressions for each different role, then the face design requirements for diverse robot roles can be met, but the process becomes time-consuming

Engineering Contradiction:
Improveface design adaptabilityVSAvoidmodel building time
Core Design Contradiction:
Adaptability or versatilityVSLoss of time

Solution Approach 1:

Base face models, facial feature objects, and expression objects are pre-created and stored in a library before actual model building. This preliminary preparation allows for rapid assembly of custom face models by simply selecting and combining pre-existing components, significantly reducing the time required to create face models for different robot roles.

Inventive Principle:
Principle #10Preliminary action

Solution Approach 2:

Instead of recreating face models from scratch for each role, the system uses copying and recombination of existing base face models and facial feature objects. This allows rapid duplication and adaptation of proven face model components to meet new design requirements, dramatically reducing model building time.

Inventive Principle:
Principle #26Copying

3Manufacturing precision

If multiple two-dimensional facial feature animation objects and three-dimensional facial feature animation objects are integrated, then the delicacy and vividness of the three-dimensional face model are improved, but the integration process becomes more complex

Engineering Contradiction:
Improveface model delicacyVSAvoidintegration process complexity
Core Design Contradiction:
Manufacturing precisionVSDevice complexity

Solution Approach 1:

The system merges two-dimensional facial feature animation objects (providing detailed texture and expression) with three-dimensional facial feature animation objects (providing spatial structure and depth) into a unified face model. This combination leverages the strengths of both 2D and 3D representations to achieve high delicacy and vividness while managing integration complexity through standardized object interfaces.

Inventive Principle:
Principle #5Merging (Combining)

Data Source

PatentUS20230401775A1Face model building method and face model building system
Publication Date: 2023.12.14 ASUSTEK COMPUTER INC
  • US20230401775A1 patent drawing
  • US20230401775A1 patent drawing
  • US20230401775A1 patent drawing

AI summary

A face model building method is provided. The face model building method includes: obtaining a plurality of facial feature animation objects and a plurality of object parameters respectively corresponding to the facial feature animation objects, where the facial feature animation objects include a plurality of two-dimensional facial feature animation objects and at least one three-dimensional facial feature animation object; and integrating the facial feature animation objects according to the object parameters to generate a three-dimensional face model. A face model building system is further provided.