3D Face Modeling via 2D Warping for Realistic Avatar Generation

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Solution Overview

Problem

Current methods for creating realistic 3D human face models are challenging, especially in virtual reality and gaming, due to the complexity of accurately representing facial features and expressions, and existing techniques often require manual design by skilled artists.

Innovation Solution

An electronic device and method for 3D shape modeling based on two-dimensional warping, which uses a sensing device to capture color and depth images, aligns a 3D mean-shape model with a point cloud, generates a 2D projection, and warps it to match feature points, enabling more accurate non-rigid alignment with lower time complexity.

Engineering Contradictions & Design Principles

VSEngineering Contradiction Analysis

1Manufacturing precision

If manual design by skilled artists is used to create 3D human face models, then the realism and accuracy of facial features can be improved, but the time consumption and complexity of the process increase significantly

Engineering Contradiction:
Improverealism of 3D face modelVSAvoidtime consumption
Core Design Contradiction:
Manufacturing precisionVSLoss of time

Solution Approach 1:

The patent uses 2D images of real human faces as copies to generate 3D face models automatically. Instead of manually sculpting 3D models from scratch, the system captures 2D facial images and uses computational algorithms to reconstruct 3D geometry, significantly reducing time while maintaining realism by basing the models on actual human face data

Inventive Principle:
Principle #26Copying

Solution Approach 2:

The patent replaces the manual mechanical process of 3D modeling by artists with an automated computational system. The system uses image processing algorithms, feature point detection, and 3D reconstruction techniques to automatically generate realistic face models from 2D images, eliminating the need for manual sculpting while maintaining high realism

Inventive Principle:
Principle #28Mechanics substitution (Replace mechanical system)

2Measurement precision

If conventional 3D modeling techniques are used, then the accuracy of facial features can be maintained, but the computational complexity and processing time increase

Engineering Contradiction:
Improveaccuracy of facial featuresVSAvoidcomputational complexity
Core Design Contradiction:
Measurement precisionVSDevice complexity

Solution Approach 1:

The patent segments the face into multiple feature points (eyes, nose, mouth, contours) and processes each region separately. By detecting key landmark points and treating different facial regions independently, the system achieves accurate feature representation while reducing overall computational complexity through divide-and-conquer strategy

Inventive Principle:
Principle #1Segmentation

Solution Approach 2:

The patent transitions from 2D image space to 3D model space by detecting feature points in 2D images and mapping them to corresponding 3D coordinates. This dimensional transformation allows the system to capture accurate facial geometry from simple 2D photographs without requiring complex 3D scanning equipment

Inventive Principle:
Principle #17Another dimension (Dimensionality change)

3Reliability

If detailed 3D face models are created with high realism, then the quality of virtual reality and gaming applications improves, but the processing time and computational resources required increase

Engineering Contradiction:
Improvequality of virtual human modelVSAvoidgeneration speed
Core Design Contradiction:
ReliabilityVSProductivity

Solution Approach 1:

The patent performs preliminary detection of key facial feature points (landmarks) from 2D images before generating the full 3D model. By pre-identifying critical anatomical points such as eye corners, nose tips, and mouth contours, the system establishes an accurate geometric framework that guides subsequent 3D reconstruction, ensuring high quality while reducing overall processing time

Inventive Principle:
Principle #10Preliminary action

Data Source

PatentUS11557086B2Three-dimensional (3D) shape modeling based on two-dimensional (2D) warping
Publication Date: 2023.01.17 SONY GROUP CORP
  • US11557086B2 patent drawing
  • US11557086B2 patent drawing
  • US11557086B2 patent drawing

AI summary

An electronic device and method for 3D modeling based on 2D warping is disclosed. The electronic device acquires a color image of a face of a user, depth information corresponding to the color image, and a point cloud of the face. A 3D mean-shape model of a reference 3D face is acquired, and rigid aligned with the point cloud. A 2D projection of the aligned 3D mean-shape model is generated. The 2D projection includes a set of landmark points associated with the aligned 3D mean-shape model. The 2D projection is warped such that the set of landmark points in the 2D projection is aligned with a corresponding set of feature points in the color image. A 3D correspondence between the aligned 3D mean-shape model and the point cloud is determined for a non-rigid alignment of the aligned 3D mean-shape model, based on the warped 2D projection and the depth information.