Fairtrade Board Game Segmentation and Intermediary Mechanisms

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Solution Overview

Problem

Existing commercially related games fail to account for the real and compensated price of commodities, neglecting the importance of durability, regional availability, and technical compatibility, and do not effectively share sales profits between sale parties, leading to market polarization and monopolistic practices that harm consumers and dealers alike.

Innovation Solution

A board game that introduces a fairtrade market concept, where players navigate production, manufacturing, and marketing phases with transparent profit sharing, ensuring all participants, including producers, consumers, and intermediate dealers, receive fair compensation and benefits, promoting cooperative market practices.

Engineering Contradictions & Design Principles

VSEngineering Contradiction Analysis

1Adaptability or versatility

If traditional free market rules are applied in the board game, then players can engage in simple buying and selling activities, but market polarization and monopolistic practices occur that harm consumers and dealers

Engineering Contradiction:
Improvemarket participation flexibilityVSAvoidmonopolistic practices and market polarization
Core Design Contradiction:
Adaptability or versatilityVSObject-affected harmful factors

Solution Approach 1:

The game segments the market into distinct roles (producers, intermediate dealers, consumers) with specific rights and obligations for each. This segmentation prevents any single entity from dominating the entire market by creating structured participation zones with balanced power distribution across different market levels.

Inventive Principle:
Principle #1Segmentation

Solution Approach 2:

The game introduces intermediate dealers as mandated mediators between producers and consumers, requiring their active participation in all transactions. This intermediary structure prevents direct monopolistic relationships between producers and consumers while ensuring fair trade practices through the dealer's balancing role.

Inventive Principle:
Principle #24Intermediary (Mediator)

2Ease of manufacture

If profit sharing is not implemented among sale parties, then transaction simplicity is maintained, but producers, consumers, and dealers do not receive fair compensation

Engineering Contradiction:
Improvetransaction process simplicityVSAvoidfair compensation guarantee
Core Design Contradiction:
Ease of manufactureVSReliability

Solution Approach 1:

The game establishes profit-sharing ratios and compensation formulas before transactions occur. These predetermined rules ensure fair compensation for all parties (producers, dealers, consumers) while maintaining transaction simplicity, as the sharing mechanism is automatically applied based on pre-set parameters rather than complex negotiations.

Inventive Principle:
Principle #10Preliminary action

3Productivity

If intermediate dealers are removed from the trade process, then transaction efficiency increases, but market stability deteriorates and consumers deplete their wealth

Engineering Contradiction:
Improvetransaction efficiencyVSAvoidmarket stability
Core Design Contradiction:
ProductivityVSStability of the object's composition

Solution Approach 1:

The game mandates intermediate dealers as essential intermediaries in all transactions between producers and consumers. This structure maintains market stability by preventing direct monopolistic relationships while preserving transaction efficiency through streamlined dealer-mediated exchanges, avoiding the wealth depletion that occurs in unregulated direct trading.

Inventive Principle:
Principle #24Intermediary (Mediator)

4Productivity

If monopolistic practices are allowed in the game market, then certain players can achieve rapid wealth accumulation, but long-term market sustainability is compromised

Engineering Contradiction:
Improvewealth accumulation speedVSAvoidmarket sustainability
Core Design Contradiction:
ProductivityVSDuration of action of stationary object

Solution Approach 1:

The game segments market power across multiple roles and levels, preventing any single player from achieving monopolistic dominance. This segmentation ensures long-term market sustainability by distributing wealth accumulation opportunities across producers, dealers, and consumers, rather than allowing rapid concentration in one entity.

Inventive Principle:
Principle #1Segmentation

Solution Approach 2:

The game implements feedback mechanisms through profit-sharing rules and market regulations that prevent excessive wealth concentration. When players attempt monopolistic practices, the built-in feedback systems (mandatory profit sharing, dealer intervention rules) correct these imbalances, ensuring long-term market sustainability while still allowing reasonable wealth accumulation.

Inventive Principle:
Principle #23Feedback

Data Source

PatentUS11633663B2Fairtrade market board game
Publication Date: 2023.04.25 CHALLAN MOHSEN BEKHEET
  • US11633663B2 patent drawing
  • US11633663B2 patent drawing
  • US11633663B2 patent drawing

AI summary

The present invention is a commodity trading multi-player game, and the game is played with a plurality of cards. It can be played “Face to Face” or “Online.” The game comprises a game board, coin chips, game cards, customized dice which is a dodecahedron pentagonal prism, regulations, and rules. The game was constructed and arranged so that acquiring more commodities and money, by uniquely following the game's rules, would be the key to win the game. The present invention applies a new proposed economic theory of mutual shared-rights of the commoditerial history in fairtrade markets board game. It has a three-pronged approach: a) learning by training the expert systems about economy and markets, b) education by teaching informative, knowledgeable subjects about the US states, and c) entertainment.