Falling Player Character Posture Control for Free-Angle Shooting

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Solution Overview

Problem

In virtual games, player characters are restricted in the direction they can shoot arrows when in a falling state, as they cannot shoot vertically downward due to a natural posture constraint.

Innovation Solution

A game processing method that controls the posture of a player character in a virtual space based on operation inputs, allowing the player character to change posture and shooting direction in response to camera operation inputs, enabling natural expression and increased freedom in shooting direction.

Engineering Contradictions & Design Principles

VSEngineering Contradiction Analysis

1Ease of operation

If the player character maintains a natural standing posture, then the posture expression is natural, but the shooting direction freedom is restricted

Engineering Contradiction:
Improvenatural posture expressionVSAvoidshooting direction freedom
Core Design Contradiction:
Ease of operationVSAdaptability or versatility

Solution Approach 1:

The player character's posture is made dynamic and adjustable based on the shooting direction. When the player aims in different directions (including downward while falling), the character's body orientation automatically adjusts to match the camera angle and shooting direction, allowing natural posture expression for any direction rather than being fixed in a standing position

Inventive Principle:
Principle #15Dynamics

Solution Approach 2:

The posture parameters of the player character are changed according to the camera operation input and shooting direction. The system modifies the character's body orientation parameters to align with the desired shooting direction, enabling the character to express natural postures whether shooting horizontally, upward, or downward while falling

Inventive Principle:
Principle #35Parameter changes

2Device complexity

If the player character shoots in a standing position, then the shooting action is simple, but the direction freedom is restricted

Engineering Contradiction:
Improveshooting action complexityVSAvoidshooting direction range
Core Design Contradiction:
Device complexityVSAdaptability or versatility

Solution Approach 1:

The shooting action mechanism is made universal by decoupling it from a fixed standing position. The character can perform the same shooting action from any orientation or position (falling, standing, airborne), with the posture automatically adapting to the shooting direction, making the shooting function versatile across all situations

Inventive Principle:
Principle #6Universality (Multi-functionality)

3Stability of the object's composition

If the player character falls with fixed posture, then the falling state is stable, but the operability is reduced

Engineering Contradiction:
Improvefalling state stabilityVSAvoidoperability
Core Design Contradiction:
Stability of the object's compositionVSEase of operation

Solution Approach 1:

The falling posture is made dynamic rather than fixed. The character's body orientation during falling adjusts in real-time based on camera operation input, allowing the player to control the shooting direction while maintaining the falling state. This dynamic adjustment enhances operability without compromising the stability of the falling state itself

Inventive Principle:
Principle #15Dynamics

Data Source

PatentUS20250213979A1Storage medium, information processing apparatus, information processing system, and game processing method
Publication Date: 2025.07.03 NINTENDO CO LTD
  • US20250213979A1 patent drawing
  • US20250213979A1 patent drawing
  • US20250213979A1 patent drawing

AI summary

In a special operation mode which receives an operation input for causing a player character that is falling, to perform a special action including a shooting action of shooting a predetermined object, an example of an information processing apparatus changes the posture of the player character that is falling, according to a component, regarding at least a pitch direction, of the direction of a virtual camera based on a camera operation input. In the special operation mode, the information processing apparatus sets a shooting direction of the predetermined object during the shooting action, according to the direction of the virtual camera based on the camera operation input. Moreover, the information processing apparatus controls the player character to perform the shooting action and control the predetermined object to move to the shooting direction, based on a shooting operation input performed by the player.