Falling Player Character Posture Control for Free-Angle Shooting
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Solution Overview
Problem
In virtual games, player characters are restricted in the direction they can shoot arrows when in a falling state, as they cannot shoot vertically downward due to a natural posture constraint.
Innovation Solution
A game processing method that controls the posture of a player character in a virtual space based on operation inputs, allowing the player character to change posture and shooting direction in response to camera operation inputs, enabling natural expression and increased freedom in shooting direction.
Engineering Contradictions & Design Principles
Engineering Contradiction Analysis
1Ease of operation
If the player character maintains a natural standing posture, then the posture expression is natural, but the shooting direction freedom is restricted
Solution Approach 1:
The player character's posture is made dynamic and adjustable based on the shooting direction. When the player aims in different directions (including downward while falling), the character's body orientation automatically adjusts to match the camera angle and shooting direction, allowing natural posture expression for any direction rather than being fixed in a standing position
Solution Approach 2:
The posture parameters of the player character are changed according to the camera operation input and shooting direction. The system modifies the character's body orientation parameters to align with the desired shooting direction, enabling the character to express natural postures whether shooting horizontally, upward, or downward while falling
2Device complexity
If the player character shoots in a standing position, then the shooting action is simple, but the direction freedom is restricted
Solution Approach 1:
The shooting action mechanism is made universal by decoupling it from a fixed standing position. The character can perform the same shooting action from any orientation or position (falling, standing, airborne), with the posture automatically adapting to the shooting direction, making the shooting function versatile across all situations
3Stability of the object's composition
If the player character falls with fixed posture, then the falling state is stable, but the operability is reduced
Solution Approach 1:
The falling posture is made dynamic rather than fixed. The character's body orientation during falling adjusts in real-time based on camera operation input, allowing the player to control the shooting direction while maintaining the falling state. This dynamic adjustment enhances operability without compromising the stability of the falling state itself
Data Source
AI summary
In a special operation mode which receives an operation input for causing a player character that is falling, to perform a special action including a shooting action of shooting a predetermined object, an example of an information processing apparatus changes the posture of the player character that is falling, according to a component, regarding at least a pitch direction, of the direction of a virtual camera based on a camera operation input. In the special operation mode, the information processing apparatus sets a shooting direction of the predetermined object during the shooting action, according to the direction of the virtual camera based on the camera operation input. Moreover, the information processing apparatus controls the player character to perform the shooting action and control the predetermined object to move to the shooting direction, based on a shooting operation input performed by the player.


