Falling Symbol Obstacle Board with Dynamic Path Selection

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Solution Overview

Problem

There is a need to enhance the level of interest, excitement, and volatility in games involving obstacle boards, such as quincunx and pachinko games, to make them more engaging and entertaining for players.

Innovation Solution

A gaming system and method are introduced that features a falling symbol obstacle board game, where players wager and watch symbols move through obstacles, with the system selecting symbols and determining their paths based on interactions with obstacles, ultimately awarding players for winning combinations displayed at the end of the game.

Engineering Contradictions & Design Principles

VSEngineering Contradiction Analysis

1Adaptability or versatility

If traditional quincunx or pachinko games are used, then the game structure is simple and easy to operate, but the level of interest, excitement, and volatility is insufficient

Engineering Contradiction:
Improvelevel of interest and excitementVSAvoidgame structure complexity
Core Design Contradiction:
Adaptability or versatilityVSDevice complexity

Solution Approach 1:

The patent implements dynamic obstacle boards where obstacles can move, change position, or change properties during gameplay. This transforms the static obstacle structure into a dynamic system that adapts to player actions and game progression, thereby increasing excitement and volatility while maintaining operational simplicity through automated control

Inventive Principle:
Principle #15Dynamics

Solution Approach 2:

The patent introduces multiple dimensions to the game by adding various types of obstacles (moving, stationary, disappearing, transforming) and multiple symbol paths. This dimensional expansion creates more complex gameplay experiences without requiring players to manually control each element, thus enhancing interest while keeping the interface simple

Inventive Principle:
Principle #17Another dimension (Dimensionality change)

2Adaptability or versatility

If more obstacles and symbol paths are added to increase excitement, then the game becomes more engaging, but the device complexity increases

Engineering Contradiction:
Improvegame engagement levelVSAvoidnumber of obstacles and paths
Core Design Contradiction:
Adaptability or versatilityVSDevice complexity

Solution Approach 1:

The patent designs obstacles that serve multiple functions: some obstacles can both block paths and reveal symbols, some can transform from one type to another, and some serve as both decorative elements and functional game components. This multi-functionality allows the system to provide complex gameplay experiences without proportionally increasing the number of separate components

Inventive Principle:
Principle #6Universality (Multi-functionality)

Solution Approach 2:

The patent implements nested structures where symbols are embedded within obstacles, and multiple layers of obstacles contain additional symbols or mechanisms. This nesting allows the system to pack more game elements into a compact structure, increasing engagement while managing device complexity through efficient spatial organization

Inventive Principle:
Principle #7Nested doll (Nesting)

Applied Scientific Principles

This section explains which scientific principles are used to turn an abstract innovation direction into a practical engineering solution.

Function Achieved in This Case

The system increases player engagement by providing a dynamic and interactive experience, enhancing the excitement and volatility of the game through the display of symbols and potential awards, thus addressing the need for more captivating gameplay.

Implementation Method 1

the selected symbol moving from the at least one symbol starting position into one of the symbol ending positions along one of a plurality of different symbol paths through the obstacles

Methodology Applied
Scientific EffectGravity: Gravitation

Data Source

PatentUS9792773B2Gaming system, gaming device, and method providing a game having an obstacle board with falling symbols
Publication Date: 2017.10.17 INTERNATIONAL GAME TECHNOLOGY INC
  • US9792773B2 patent drawing
  • US9792773B2 patent drawing
  • US9792773B2 patent drawing

AI summary

A gaming system providing a falling symbol obstacle board game. The gaming system displays a symbol starting position, a plurality of symbol ending positions, and a plurality of obstacles. The gaming system selects one of a plurality of symbols, displays the symbol moving from the symbol starting position into one of the symbol ending positions along one of a plurality of symbol paths through the obstacles, and displays the symbol at the symbol ending position at the end of the symbol path. The gaming system repeats selecting symbols, displaying the symbol moving from the symbol starting position to a symbol ending positions along a symbol path, and displaying the symbol at the symbol ending position at the end of the symbol path until a termination condition is satisfied, after which the gaming system determines whether any winning combinations of the symbols are displayed at the symbol ending positions.