Fantasy Game Scoring System Dynamic Ranking

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Solution Overview

Problem

Traditional and modern fantasy sports games often lead to player disengagement due to predictable outcomes and a high likelihood of ties, as existing systems fail to provide distinct rankings and dynamic scoring mechanisms.

Innovation Solution

A computer-based fantasy game system that determines unique scores based on the relationship between predicted and actual outcomes, incorporating confidence levels and multipliers, allowing for dynamic point awards and deductions, thereby ensuring distinct rankings and increased user engagement.

Engineering Contradictions & Design Principles

VSEngineering Contradiction Analysis

1Ease of operation

If traditional fantasy sports games use predetermined lineups and fixed scoring, then the game structure is simple and easy to understand, but player engagement decreases and outcomes become predictable

Engineering Contradiction:
Improvegame structure simplicityVSAvoidplayer engagement
Core Design Contradiction:
Ease of operationVSReliability

Solution Approach 1:

The patent implements dynamic lineup selection where players can adjust their fantasy lineups based on real-time sports statistics and performance data. The system allows players to add, remove, and substitute players during the season, transforming the static lineup approach into a dynamic strategy game that maintains player engagement while preserving structural simplicity.

Inventive Principle:
Principle #15Dynamics

Solution Approach 2:

The system changes scoring parameters dynamically based on actual sports performance data. Instead of fixed predetermined scores, the system updates player statistics, point values, and team performance metrics in real-time, allowing players to adapt their strategies while maintaining an easy-to-understand scoring framework.

Inventive Principle:
Principle #35Parameter changes

2Adaptability or versatility

If modern fantasy sports games use bet-based scoring with fixed outcomes, then players can engage with multiple sports, but ties occur frequently and distinct rankings cannot be provided

Engineering Contradiction:
Improvemulti-sport engagementVSAvoidranking distinction
Core Design Contradiction:
Adaptability or versatilityVSMeasurement precision

Solution Approach 1:

The patent segments the overall game score into multiple weighted components including win-loss records, point differentials, statistical categories, and head-to-head comparisons. This segmentation allows the system to differentiate between players who achieve the same basic score by evaluating multiple independent performance dimensions, thereby eliminating ties while maintaining multi-sport versatility.

Inventive Principle:
Principle #1Segmentation

Solution Approach 2:

The system adds multiple scoring dimensions beyond simple win-loss-bet outcomes. Players are evaluated across statistical categories, point margins, and performance consistency metrics, transforming a one-dimensional betting game into a multi-dimensional evaluation system that provides distinct rankings while allowing engagement with multiple sports.

Inventive Principle:
Principle #17Another dimension (Dimensionality change)

3Device complexity

If fantasy games award fixed points for correct predictions, then the scoring system is simple, but player interest is lost when point totals are too low to catch other players

Engineering Contradiction:
Improvescoring system simplicityVSAvoidplayer interest maintenance
Core Design Contradiction:
Device complexityVSReliability

Solution Approach 1:

The patent implements dynamic point allocation where the value of predictions and player performances is adjusted based on game state, opponent strength, and statistical anomalies. The system can award bonus points for underdog victories, significant statistical achievements, or comeback performances, maintaining scoring simplicity while ensuring player interest through variable reward structures.

Inventive Principle:
Principle #15Dynamics

Solution Approach 2:

The system changes point values and scoring weights dynamically based on performance difficulty and game context. Instead of fixed points for all predictions, the system adjusts scoring parameters to reflect the significance and difficulty of achievements, maintaining an simple-to-understand system that adapts to keep players engaged.

Inventive Principle:
Principle #35Parameter changes

4Productivity

If the game determines winner as soon as the draft is complete, then the game setup is efficient, but players lose interest as the season progresses

Engineering Contradiction:
Improvegame setup efficiencyVSAvoidplayer engagement duration
Core Design Contradiction:
ProductivityVSDuration of action of moving object

Solution Approach 1:

The patent establishes continuous player actions and decision-making opportunities throughout the season. Players must regularly manage their lineups, respond to injuries and performance changes, and adjust strategies based on evolving team dynamics. This continuous engagement maintains player interest from draft through season end while preserving efficient game setup through automated systems.

Inventive Principle:
Principle #20Continuity of useful action

Solution Approach 2:

The system performs preliminary setup actions efficiently through automated draft algorithms and roster management tools, then transitions to continuous player-driven actions throughout the season. The automated systems handle routine tasks while players focus on strategic decisions, maintaining both setup efficiency and long-term engagement.

Inventive Principle:
Principle #10Preliminary action

Data Source

PatentUS20230360491A1Systems and methods for fantasy game
Publication Date: 2023.11.09 CONRADY COVIN
  • US20230360491A1 patent drawing
  • US20230360491A1 patent drawing
  • US20230360491A1 patent drawing

AI summary

Systems and methods for a fantasy game including a predetermined set of potential outcomes being received. Each potential outcome has an outcome type, an outcome selection, and an outcome value. A first signal is received from one or more users. The first signal is indicative of a selected set of potential outcomes. Each potential outcome in the selected set further has a selection position. For one or more potential outcome of the selected set of potential outcomes, an actual outcome value is determined for the outcome type and the outcome selection. A selected set value is determined for the selected set of potential outcomes based at least in part on the relationship between the outcome value and the actual outcome value and at least in part based on the relationship between the outcome value, the actual outcome value, and the selection position.