Fantasy Gaming Challenge System for Individual Player Performance Tracking

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Solution Overview

Problem

Current fantasy sports and game systems lack the ability for users to actively engage in contests based on individual player performance, limiting user interaction and competition.

Innovation Solution

An interactive system and method for creating and managing direct challenges between users, including a challenge application that allows users to select competitors, set performance parameters, and wager on their outcomes, with a social reporting engine to collect and analyze user data for deeper engagement and business intelligence.

Engineering Contradictions & Design Principles

VSEngineering Contradiction Analysis

1Measurement precision

If fantasy sports systems monitor and record individual player performance, then scoring and competition results are improved, but user engagement and active participation in contests are limited

Engineering Contradiction:
Improveplayer performance trackingVSAvoiduser contest participation
Core Design Contradiction:
Measurement precisionVSAdaptability or versatility

Solution Approach 1:

The system segments player performance data into individual measurable metrics that can be independently challenged and contended upon, allowing users to create specific contests around particular performance aspects rather than requiring full fantasy team management

Inventive Principle:
Principle #1Segmentation

Solution Approach 2:

The system adds a new dimension of user interaction by enabling direct head-to-head challenges between users based on player performance, transforming the traditional fantasy sports model into a more versatile contest platform that supports multiple competition formats

Inventive Principle:
Principle #17Another dimension (Dimensionality change)

2Loss of information

If users follow individual players closely, then knowledge of player performance is improved, but active use and application of this knowledge in contests is limited

Engineering Contradiction:
Improveplayer performance knowledgeVSAvoidcontest creation and participation
Core Design Contradiction:
Loss of informationVSEase of operation

Solution Approach 1:

The system performs preliminary actions by automatically collecting, storing, and organizing player performance data before contests are created, eliminating the need for users to manually gather and analyze player statistics and enabling them to quickly create informed challenges

Inventive Principle:
Principle #10Preliminary action

Solution Approach 2:

The system acts as an intermediary that bridges user knowledge of player performance with contest creation, providing tools that automatically translate performance data into contest parameters and matching opportunities

Inventive Principle:
Principle #24Intermediary (Mediator)

3Adaptability or versatility

If direct challenges between users are implemented, then user engagement and competition are increased, but system complexity and data management requirements are elevated

Engineering Contradiction:
Improvecontest types and user interactionVSAvoidchallenge management system
Core Design Contradiction:
Adaptability or versatilityVSDevice complexity

Solution Approach 1:

The system implements a universal challenge management platform that handles multiple contest types, user interactions, and performance metrics through a single integrated framework, reducing overall system complexity despite the variety of features offered

Inventive Principle:
Principle #6Universality (Multi-functionality)

Solution Approach 2:

The system enables self-service functionality by automatically matching users with compatible challenges, calculating scores based on collected performance data, and managing contest parameters without requiring complex manual intervention or configuration

Inventive Principle:
Principle #25Self-service

Data Source

PatentUS10424164B2System for managing individual performance challenges in fantasy gaming
Publication Date: 2019.09.24 ZCO ACQUISITIONS INC
  • US10424164B2 patent drawing
  • US10424164B2 patent drawing
  • US10424164B2 patent drawing

AI summary

Short term wagers can be made on predicted outcomes of performances in events such as the performance of a specific player in a sports event or the performance of a company stock in a given time frame. A user can select a plurality of challenge parameters, including a time duration of a challenge; a subject matter of the challenge; a type of wager for the challenge; a specific player for the challenge; and a wager amount for the challenge. The plurality of challenge parameters can be transmitted to a matching engine in order to match the challenge to one or more target users based upon a comparison of the challenge parameters to a plurality of historical challenge parameters for each of the target users to find common parameters. A casino or sports bookmaker can also accept the challenge as a house player.